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True Escape - Paradise Walkthrough

True Escape - Paradise

MouseCity - True Escape: Paradise is another point and click escape game developed by Selfdefiant for Mouse City. You went on vacation to a place called paradise. Everything was great until you went hiking and got lost. Now you have to figure out how to escape! Good luck and have fun!

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It's about time I get to play a live SD game.

If you go all the way left and up two scenes, there is a knife on the left side of the fence.

It can be used to cut the grass on the left, one scene back.

The key to the hut that is all the way to the right, is inside the barbecue grill outside of the hut.

The code to the drawer (two scenes into the hut) is above the sink.

There is also a safe hidden in the cabinet in that same scene.

There is a napkin on the previous scene with a code. I guess it is for the safe.

I got a fish but the gorilla doesn't wanted it.

I'm trying to work that napkin hint onto the keypad but so far it's not working.

The drawer has a bug.

Hi guys, I'm as far as you.

The safe with the number code and napkin hint- Count how many lines or corners make up each shape.

Strange, Magda, now it kind of flickers. I opened it before and it worked.

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Thanks Karen!

Ah, thank you, Karen. Circle = 0 because it has no corners.

Yes, meritneith, it was what it also happened to me.

Oh! After getting past the gorilla there's a quick end!

Magda, so you'll have to start over...

I was overthinking that code clue. Thanks for helping?

Yes, meritneith, it was what it also happened to me.

I walked in again, I could open that drawer and when I went out and back again the flickering was there. No damage then.

Fixed the drawer! It only happened if you went back. :) Thanks everyone!!!

yeah, I'd like to go on very long hols there - thx SD ☺


Your name is Charlie Sheen. Your plane crashed at sea, and you floated on a piece of driftwood to this island. The first thing you notice is that there are fish in the water. Encouraged by this, you begin to explore the place.

The first dwelling you encounter is clearly a cannibal's hut (solar type), where they've been cooking the remains of their latest victim in the Hibachi. You find that a key appeared when the bones were burnt. Thankfully, you try it on the bamboo door, since you don't have a knife yet, and are out of breath.

On the table to the right, you notice a series of devil-worship symbols inscribed on a piece of paper, obviously left here by the local savages. Memorizing these, you stride forth into the kitchen.

Right away you find a safe hidden behind the upper cabinet. Inputting numbers associated with the symbols (esoteric knowledge you absorbed in piloting school, when you should have been learning to fly a plane), you discover a precious gem and take it without a second's thought. Finders, keepers.

Then you notice another safe below the sink, and find that its owners have painted the code for it on the fakey-looking starfish above. Snickering at the security lapses of these benighted aborigines, you steal the lighter too.

Continuing onward, you discover an ancient calendar and proceed to vandalize it, chipping off its numbered tabs until you find another emerald at its center. You're starting to like this place.

Until you step forward and meet Gorilla Capone. He may look like a couch potato, but I wouldn't try to scare him with your lighter. Grinning foolishly, you back away and go in search of some natives to exploit.

Part 2 coming soon...

use the lighter on the fire tiki

Walkthrough continued...

Noticing that tall weeds block your intended path, you continue inward to the heart of the island instead. On the way, you steal a knife that someone left stuck in the railing. Further on you encounter a greedy native who wants you to find him some emeralds. Coyly, you tell him you will try, and go on into his house to steal his fishing rod.

The sign is misspelled, because so many uneducated natives are really not stupid, just dyslexic. But you enter the correct spelling and take the rod. Remembering that there are fish in the water, you take the rod to the shore, and before you can even bait your hook, you've caught a nice fat fish.

You go back to the choked path, and using the knife since they're not technologically advanced enough to have machetes here, you clear your way to the jungle shrine. Knowing this grinning monstrosity to be the Lord of the Flies, where the locals come on nights of the full moon to dance in wild abandon, you set fire to it, and are rewarded by finding a third emerald hidden inside.

Back to the village, to encourage capitalism among the natives. Reluctantly, you give him the 3 emeralds, but you don't have much choice, do you? And he gives you as reward, an ocarina? You were always pretty bad at music, but maybe you can signal a rescue ship with it. You decide to try it out on G. Capone.

Capone says disgustedly, "It don't mean a thing if it ain't got that swing", and swings off into the jungle, as far away from your music as he can get.

Moving on, you find a gulible native who's happy with a mere fish, and you steal his boat. You're free again!

just1, that was amazing. You must write for a living. If not you really should! I need what you have!

Thank you SD! I was just having fun, and surely you have that already. But if you'd like me to write intros, or text for some of your games, I'd be honored!

btw I misspelled 'gullible'. Didn't notice till just now. :)

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Lol just1 - that was wonderful :-)

what is the number code?


       Like  11/11/11 11:11 PM

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