Real World Escape 192 - Couch Fishing
SniffMouse - Real World Escape 192: Couch Fishing is another point and click room escape game developed by Sniff Mouse. There is a man who is trying to catch a fish at least three days, but with no luck! If you will help him, then he will help you to find 12 sniffmouse icons that will unlock the exit door. Good luck and have fun!
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42 comments:
sneaky sniff in coffee
all I got was a number by clicking the doorknob
Good morning, Dazz. I'm looking for the black key.
Use stick to unclog drain. Towel wiped on stairs gives clue for sliders.
hi Lurky how's it going
sniffie and lipstick from holding the button of microwave
and number 20 too:)
Black key you get from doing the 4 letter code.
Good game.
You don't actually need to press the microwave button. Just hover over it until door opens.
Ok, then I need the 4-letter code. Any relation to the magazine?
got confused with the area the lipstick hinted, check under the table
Magazine is only one hint. Try to find the other hint around the place you use the black key.
There are jars in kitchen on wall above hamburger
SCPPCP for the coffee,salt and sugar jars
Only missing one number hint paper and clue to turn knobs. Must get that 4-letter figured out!
Aha! Tiny letters. Thanks!
sliders: 4123 from left
Can zoom in on locked cabinet
open the faucet for sniffie
Was that last sniffie always in the faucet? Or did it come out when the knobs were done?
for the letter code: ignore the I and E from the word 'BISLEY'
I didn't do the knobs yet, it's not my last one
Great job, Guntars! Now off to see if I can finish the new Games2Rule before work.
I found my last 4# clue near the exit door.
knife from black key for the mcdonalds drink
Out. Now I get the message on the wall....
Thanks for the game Sniff, enjoyed that.
give fish to fisherman for worm and sniffie
knobs: put worm on plant
can´ t get the 4# clue on hints papers, please?
One of the numbers is the digit you need, the other is telling you if it's the 1st, 2nd, 3rd or 4th.
thanks bob
for the 4#: the small digits are the positions of the large ones
Really nice game. Thanks Guntars
Good game!
I like "Add some water"
Thank you for your great comments!
Out on my own! Thanks Guntars!
Good game, thanks, 5/5 as always! This time I couldn't do it myself, I'm bad at observing things, didn't find the BISLEY and was very stuck (because of my weak English didn't also understand BurgersBeBob's straight hint: "Try to find the other hint around the place you use the black key").
What does add some water mean? I finished the game, btw.
@noel: it hints you to open the faucet to find another sniffie:)
Oh Ok. Thanks, Dazz.
Sniffthrough:
Dragging the easy Sniff1 from his usual place by the door you set off to explore.
Bet you Guntars hasn’t put anything in the door handle this time.
Unlike last time he has and you pick up a number clue.
Out of curiosity you check the stairs and the planter but find nothing of interest.
Just to your right you find Sniff2 boiling his butt in the coffee cup on the counter.
Nicely hidden on the table is a hint to ignore two letters.
Helpful hints are always welcome but where do you ignore them?
Needing inspiration you check out the cupboard by the indoor fisherman.
Over to the kitchen you go and open the four letter cabinet wherein you find Sniff3 and the black key.
Yippee! you think as you head back to the cupboard and unlock Sniff4 and a watchyourfingers knife.
Nearly giving up because your progress has ground to a halt you stare intently at the microwave until suddenly it provides you with Sniff5, a second paper clue and the lippy.
Does your heart good to hear that “Wibble” doesn’t it!
Bit of graffiti on the mirror leads you to a secret place and a six letter clue.
Meddle with the lids on the shelf as you will you have no success until you apply your new clue.
Look what we have here – Sniff6 and a stick.
My word look what happens when you unblock the sink with your trusty stick!
Go clean those stairs is your first thought on obtaining the cloth.
Hold on could that be a clue for the slider in the kitchen?
Yessir! and you now have the third number hint.
Out of ideas you throw your knife at the drink cup on the table and are amazed when a fish comes out.
A generous donation to the maggot drowner on the couch gains you Sniff7 and a worm.
So far so good but what to do with your shiny new worm?
Nicely he reveals Sniff8 and an arrow clue when you place him in the planter.
Managed to open the last cupboard in the kitchen yet?
Jokes aside you now have Sniff9 and the final paper hint.
Key to opening the fridge is when you realise that one number tells you what to do with another and you now have Sniff10 and the ff.
By a wonderful stroke of genius you figure out that the graffito by the door is telling you where to squeeze out Sniff11.
When you indulge in a little ffing you gain Sniff12 and an unlocked door.
Very funny and clever game again Guntars.
Thanks for all your hard work.
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