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Spooky Asylum Escape Walkthrough

Spooky Asylum Escape

Melting-Mindz - Spooky Asylum Escape is another point and click escape game developed by Selfdefiant for Melting Mindz. You were feeling sad and wanted to be alone, so you decided to go for a walk. You came across an old asylum that you had never seen before. Not thinking about any danger, you went inside to explore. Now, you are locked inside and must figure out how to escape before it's too late! Good luck and have fun!

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66 comments:

Ok. Lets do this

quarter on the right on stairs

jar in bathroom far right of blue room

batteries in files room

quarter for vending machine gives blue key

flashlight in blue room

green key: use torch for dark spot

doors with letters for chest in purple room

for those who have trouble connecting the colors:















top: RGCY
right: YCGR

white lines were completely hidden

silver key: pipes in room left of colored lines

finally got a map, SD in A

if you don't have map, in room behind vending machine, you need silver key

so far 4 gems, lighter fluid,wand, all items. cannot find lighter for candle in beginning scene

ahh forgot room O

Any idea about suitcases or piano?

room W: don't forget to turn the piano sheet around

clue for suitcase is the tag right beside it in the same room

piano: only the letters that exist

Sorry forgot where I found lighter, maybe Y on floor, if you light the candle you get 3 numbers 12, 23, 19 no idea where to use them?

ahhh gold key in map

I too have no idea either yet

found where, use your gold key

well? don't just stand there, get a move on))

Thanks, but I don't get how SR49 works with the numbers?

I don't understand how the color connecting puzzle works nor the piano clue

ignore the SR, there are 3 numbers dude

Alice: you need to find the see which color connects two buttons on each side, you can only change the above line.
I put spoiler above in case anyone has trouble seeing the lines, they were not easy to follow

piano clue: turn the sheet around, you'll see a sentence, get only the letters that exist on the piano buttons A to G

Thank you very much Dazz Ley

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Thanks Dazz Ley, out now!!

Crystals go AA, G, J, M, P, R, V

Three red gems, green cross and a flashlight remaining.
Nothing registers on the red line maze in N.

No idea what to do there.

Haven’t found a pry bar for the box in I, and can’t figure out what to do with the skull in S.

Is there more than one place to use the flashlight / torch?

Where is the clue for the compass on the map?

David, you can change the colours of the triangles across the top and down the right side. They need to match by following the lines. Dazz Ley gave a spoiler at 7.17
Forget the skull for now. After you place the gems it will be active.
You don't need a pry bar, use the screwdriver.

Thanks, Melody54. I actually POPped it ... But, like Alice, no idea about compass points on map.

I don't remember doing anything with the compass. There was something hiding in the top right of the map though.

Thank you Melody54, I was going insane

I don't get the piano clue either.

I have tried ead e ee e e, but it doesn't work

I have also tried the comment I don't even read sheet music, which doesn't work either. d ee ead ee c.

Piano: eadbeeeee

Ooops missed a B - problem solved :-)

Gwenyth, you have a B missing.

Apart from the line puzzle, which would have been impossible for me to solve, this was a great game.
Thanks Dazz :-)

Agree, I had to look at Dazz's spoiler for the color triangle/line puzzle....could not follow the white lines at all.

But the rest was very good as always!

Would someone explain how to do these safe's I never know when to go right or left? Thanks

hiyo kmooorer, how are you?..............fine?..........great:)

start to the left and get to 12, then turn back to 23, then left again to 19

Thanks everyone!

Great game. took me awhile to find 4 number box in c! Thanks SD/MM

So many clicks just to start the game. I don't understand SD. Why can't I get to this game?

I love selfdefiant games, but the line puzzle really let this one down. What is the point to having a puzzle where the half the clues are hidden. It kind of defeats the purpose of a puzzle if it has to be BF'd. I understand that there needs to be new puzzles so players don't get bored, but that was poorly executed. The rest of the game was great as usual, but the line maze was very disappointing.

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had no probs with the line puzzle (seems I got lucky), but had a hard time to find the gold key (thx Melody) & to turn sheet (click outside of the paper) - also forgot first where to put in 3# code...!
that SD in A was hard to see (for me)

very cool game, thx SD ☺
like the tune very much

& didn't use (clickable) compass directions on map either...

lighter after using blue key from coke machine.
On tray with chemicals and syringe.

the lighter is empty of fluid.

purchase map in orbs shop. left and up from start. Only 10 orbs.

click on scary guy.

rooms don't show on the map till you unlock them.

orb jar one right, two up, one right from start

use torch in E to get green key.

lighter fluid in T after green key.

purple key in V.

silver key in M. Pipe lower left

suitcase in B. 3 numbers go in middle

screwdriver in A

i like the map that grows as you go

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