Beautiful Girl Rescue
Games2Jolly - G2J Beautiful Girl Rescue Escape is another point and click escape game developed by Games 2 Jolly. Our beautiful girl was kidnapped by some gangsters who work for an evil businessman and who is an enemy in business to her dad. The business controversy turned into a personal grudge and that's the reason for girl's kidnapping. She's locked in a small room. Find her and save her. Good luck and have fun!
Play Beautiful Girl Rescue
Play Beautiful Girl Rescue
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11 comments:
(RE)HI all ☺
INVITATION to all lurkers ☻
be brave, create a Blogger account (it's save) & start to post
(if you already have one – or a G+ – don’t hold your horses back then...!)
it's great fun to give hints or to ask other players for help, when stuck!
as an active member of EG24, you even more become a part of a big worldwide gaming community...! ☺
thx for creating this game, Jolly ☺
Bell numbers are for slider
Arrow (L shape) goes on paper zig zag clue
They had an extra puzzle I didn't have available on my version. The difference was the last frog head was in one of the lock boxes above where you put them.
Symbol puzzle won't open when I put in correct order.
Symbol puzzle bug - 4132
2 x bug and out by big X
AHHH Another really laggy G2J game :(
I thought that no bugs for me this time, but alas! Checked the VWT, yes, there is that letter-changing puzzle that was not available for me either. That is already epidemical for G2J games, I think I have to find another developer out of those everyday game makers. Or I can play only then, when some Japanese quality game appears.
Lulubear and A kofod, such 2431-hints are readable in two ways -- 1) you place the 2nd symbol as first in the puzzle (because 2 is on the first place in 2431) or 2) you place the 4th symbol as first in the puzzle (because it's number 1 in 2431). In this case it was the second variant, you put (1) the 4th, (2) the 1st, (3) the 3rd and (4) the 2nd symbol. Did you understand? My English isn't good enough for explaining that better, but A kofod's 4132 is the same as my "algorithm" here, so perhaps it's useful.
This was did work for me but didn't use walkthru. I did have a frog head in a lock box, but not sure if that is different than video.
no bugs in my game (and a Kofod is wrong as usually)
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