Small Room: Complex Escape is another new point and click type room escape game by Rhosus. Try to escape the room by finding items and solving puzzles. Good luck and have fun! Play This Game
- Digital frame in cupboard. - Battery in fourth book from the left, bottom shelf. - Screwdriver in second book from the right, bottom shelf. - You can open a book on the top shelf and you can lift one, but nothing there.
so far the code isnt making sense to me either, but im really tired and havent slept in almost 24 hours so ill be surprised if i can figure it out at all
the brown book on the top shelf can be opened and very tiny text appears. i tried copy pasting this into notepad but its a major language barrier. perhaps this is why the code makes no sense, mabye it had to do with the book text?
out thx to zazies spoiler lol, i doubt i woulda got that code without bruteforce, the clue made no sense to me and theres a possible language barrier with that book.
Im thinking that the clue on the screen shows us to use numbers 2,4,6,7,0... and 7 should not be in first position, 6 not in second and 0 not in third...
oh and also this means that brown book with all the tiny text was utterly USELESS! now whats the point of adding something like that into the game if its not useful? :/
I put the book text through google, second half of the text has numbers, I don't see the connection to the code you've found.
2,4,6,7,0
These are the possible combinations following the clues on the screen. It's a bit disappointing if there is no other clue and they expected us to go through these until finding the right one.
For four-letter permutations, there are 10 possibilities for the first letter, 9 for the second, 8 for the third, and 7 for the last letter. We can find the total number of different four-letter permutations by multiplying 10 x 9 x 8 x 7 = 5040. This is part of a factorial (see note).
To arrive at 10 x 9 x 8 x 7, we need to divide 10 factorial (10 because there are ten objects) by (10-4) factorial (subtracting from the total number of objects from which we're choosing the number of objects in each permutation). You can see below that we can divide the numerator by 6 x 5 x 4 x 3 x 2 x 1:
10! 10! 10 x 9 x 8 x 7 x 6 x 5 x 4 x 3 x 2 x 1 10_P_4 = ------- = ---- = -------------------------------------- (10 - 4)! 6! 6 x 5 x 4 x 3 x 2 x 1
= 10 x 9 x 8 x 7 = 5040
From this we can see that the more general formula for finding the number of permutations of size k taken from n objects is:
n! n_P_k = -------- (n - k)!
For our CAT example, we have:
3! 3 x 2 x 1 3_P_2 = ---- = ----------- = 6 1! 1
We can use any one of the three letters in CAT as the first member of a permutation. There are three choices for the first letter: C, A, or T. After we've chosen one of these, only two choices remain for the second letter. To find the number of permutations we multiply: 3 x 2 = 6.
Note: What's a factorial? A factorial is written using an exclamation point - for example, 10 factorial is written 10! - and means multiply 10 times 9 times 8 times 7... all the way down to 1.
Combinations When we want to find the number of combinations of size 2 without repeated letters that can be made from the three letters in the word CAT, order doesn't matter; AT is the same as TA. We can write out the three combinations of size two that can be taken from this set of size three:
CA CT AT
We say '3 choose 2' and write 3_C_2. But now let's imagine that we have 10 letters from which we wish to choose 4. To calculate 10_C_4, which is 210, we don't want to have to write all the combinations out!
Since we already know that 10_P_4 = 5040, we can use this information to find 10_C_4. Let's think about how we got that answer of 5040. We found all the possible combinations of 4 that can be taken from 10 (10_C_4). Then we found all the ways that four letters in those groups of size 4 can be arranged: 4 x 3 x 2 x 1 = 4! = 24. Thus the total number of permutations of size 4 taken from a set of size 10 is equal to 4! times the total number of combinations of size 4 taken from a set of size 10: 10_P_4 = 4! x 10_C_4.
When we divide both sides of this equation by 4! we see that the total number of combinations of size 4 taken from a set of size 10 is equal to the number of permutations of size 4 taken from a set of size 10 divided by 4!. This makes it possible to write a formula for finding 10_C_4:
@cricketer9999, how could you put it there without making it bold? @Alexander, there is a little trashcan under every comment you wrote yourself. Use it to delete your comment.
Ah, just a little bored at work..lol Been trying like all of us to see the logic for the code ans it seems imposible but i think there must actually a more simple explination since the game itself wasn´t that hard.
By the way, the best thing I can come up with is this; On the picture on the right side the rows with 6 and 7 are moved up one row. So if we do that with all the rows on the left it would explain the order of 472. The 6 and the 0 crossed out should give us the hint not to use those, but why the 7 is crossed out I don't know.
I've just played again to see if I missed something.
If sue comes back, please would you explain what you mean about the book and the red and yellow bands on the plants. I could only see a 4 and a couple of roman numerals.
Zooming out is sometimes hard to find in this game, just hoover around with your mouse and a bar will appear.
Cupboard View - Zoom in on the cupboard and take the screen thing. - Click the fourth book from the left, bottom shelf, to open it and take battery #1. - Click the second book from the right, bottom shelf, to open it and take the screwdriver. - Zoom out.
GO RIGHT, TV View - Click on the bottom right, close to the wall, corner of the cabinet to look behind it and take the hammer and zoom out. - Zoom in on the shelf above the tv and take the elephant (the middle one) and zoom out. - Open the right door and see we need a code.
GO RIGHT, Chair & Couch View - Zoom in on the plant on the table and take key #1 from behind the leafs (middle left). Zoom out.
GO RIGHT, Couch View - Take the figurine from the table.
GO RIGHT (2x), Cupboard View - Open the bottom doors and use your key on the safe and take battery #2.
GO RIGHT, TV View - In your inventory; Click the figurine and smash it with your hammer and take battery #3. Do the same with the elephant and take battery #4. Click your screen thing and turn it around. Use your screwdriver on the screw on the battery compartment and click the cover to open it and put in all 4 batteries. Turn it around and click the button and see a clue to solve the code. - Well I found the code with a bit of bruteforce (tried combinations with the numbers that weren't crossed out on the left part of the screen) and it turned out that the code is 472. Some comments above I tried a possible explanation but it's not good enough. So if anybody knows why, post it. - Anyway, open the door, put in 472, click the red button and take key #2.
GO LEFT (2x), Door View - Use your key on the door and you're out.
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68 Comments
Let´s see
ReplyDeleteHi Full! Im looking for a short one before work, maybe this?
ReplyDeleteSo far I found;
ReplyDelete- Digital frame in cupboard.
- Battery in fourth book from the left, bottom shelf.
- Screwdriver in second book from the right, bottom shelf.
- You can open a book on the top shelf and you can lift one, but nothing there.
What an very ugly carpet these people have, LOL
ReplyDeleteHi @Sneak! I found the same as you.
ReplyDeletehmm wonder if this wil be good, lets give it a shot, still havent slept lol
ReplyDeleteYou can use SD on the back of the digital disk, see that we need 4 batteries.
ReplyDeleteHi i have everything and stuck on the last code ...as always :)
ReplyDeleteNumbers on the screen, but i don´t understand what they mean.
ReplyDelete- Figurine on table next to couch.
ReplyDeleteAnd elephant above tv.
ReplyDeleteHi @Zazie! So, you have everything...lol
key in plant gets 2nd battery
ReplyDeleteyes but not the final code lol....
ReplyDeleteDo you need help so far ?
Played this game earlier, but the code makes no sense.
ReplyDeletelook in the books on lower bookshelf
ReplyDeleteHammer behind tv-cupboard, right side.
ReplyDeletewhere were the other 2 batteries?
ReplyDeleteLOL if the code makes no sense, how could i find it out ?
ReplyDeleteSuicune your turn :)
Use hammer on statues, two more batteries.
ReplyDeleteOne in book
ReplyDeleteOne in elefant (use hammer on figurines)
One in other figurine
one in safe
ty ellie, with hammer i founde the other 2 batteries, smash the 2 figurines in your items!
ReplyDeleteHammer behind TV stand right side. break figurines for batteries
ReplyDelete@zazie, did you manage to turn the tv on? I guess that the code you are talking about is the one on digital screen?
ReplyDeleteIn :) & hello
ReplyDeleteso far the code isnt making sense to me either, but im really tired and havent slept in almost 24 hours so ill be surprised if i can figure it out at all
ReplyDeleteFound the code, a little bit of bruteforcing.
ReplyDelete@Sneak, great! After bruteforcing it, do you understand it?
ReplyDeleteI just cheated at Nordhi, the code is 472, but i don´t understand why.
ReplyDeletethe brown book on the top shelf can be opened and very tiny text appears. i tried copy pasting this into notepad but its a major language barrier. perhaps this is why the code makes no sense, mabye it had to do with the book text?
ReplyDeletehi everyone.. finally a live one for today^-^
ReplyDeleteout thx to zazies spoiler lol, i doubt i woulda got that code without bruteforce, the clue made no sense to me and theres a possible language barrier with that book.
ReplyDeleteIm thinking that the clue on the screen shows us to use numbers 2,4,6,7,0... and 7 should not be in first position, 6 not in second and 0 not in third...
ReplyDeleteThanks @zazie, I didn't have to finish bruteforcing :)
ReplyDeletehmm that was ir
ReplyDeletethats about as good an explanation as we will find i think, so i will go with that lol. pretty solid theory actually.
ReplyDeleteI prefer to make code spoilers when i found them by myself, but i was stuck already too long here.
ReplyDeleteoh and also this means that brown book with all the tiny text was utterly USELESS! now whats the point of adding something like that into the game if its not useful? :/
ReplyDeleteplant bands yellow and red for the 7/2 4 on a book
ReplyDeleteI used an online translator for the text in the book, but I think it has nothing to do with the code.
ReplyDeleteI can post it if someone wants to see it.
What have the colours yellow and red to do with numbers ?
ReplyDeleteI still don´t get it.
@sue
ReplyDeleteI don't understand... I can only see a red number 4 on the books. No 2 or 7, and I cant connect the plants to the books.
I don't get it @sue1qw. Did you found out why the code is 472 ?
ReplyDeleteI put the book text through google, second half of the text has numbers, I don't see the connection to the code you've found.
ReplyDelete2,4,6,7,0
These are the possible combinations following the clues on the screen. It's a bit disappointing if there is no other clue and they expected us to go through these until finding the right one.
{2,4,6} {2,4,7} {2,7,4} {2,7,6} {2,0,4} {2,0,6} {2,0,7} {4,2,6} {4,2,7} {4,7,2} {4,7,6} {4,0,2} {4,0,6} {4,0,7} {6,2,4} {6,2,7} {6,4,2} {6,4,7} {6,7,2} {6,7,4} {6,0,2} {6,0,4} {6,0,7} {0,2,4} {0,2,6} {0,2,7} {0,4,2} {0,4,6} {0,4,7}{0,7,2} {0,7,4} {0,7,6}
Still live? Great. Btw: Can somebody tell me how to delete a message and how to use bold etc. when posting a comment?
ReplyDelete<b>bold</b> gives bold
ReplyDelete<i>italics</i> gives italics
For four-letter permutations, there are 10 possibilities for the first letter, 9 for the second, 8 for the third, and 7 for the last letter. We can find the total number of different four-letter permutations by multiplying 10 x 9 x 8 x 7 = 5040. This is part of a factorial (see note).
ReplyDeleteTo arrive at 10 x 9 x 8 x 7, we need to divide 10 factorial (10 because there are ten objects) by (10-4) factorial (subtracting from the total number of objects from which we're choosing the number of objects in each permutation). You can see below that we can divide the numerator by 6 x 5 x 4 x 3 x 2 x 1:
10! 10! 10 x 9 x 8 x 7 x 6 x 5 x 4 x 3 x 2 x 1
10_P_4 = ------- = ---- = --------------------------------------
(10 - 4)! 6! 6 x 5 x 4 x 3 x 2 x 1
= 10 x 9 x 8 x 7 = 5040
From this we can see that the more general formula for finding the number of permutations of size k taken from n objects is:
n!
n_P_k = --------
(n - k)!
For our CAT example, we have:
3! 3 x 2 x 1
3_P_2 = ---- = ----------- = 6
1! 1
We can use any one of the three letters in CAT as the first member of a permutation. There are three choices for the first letter: C, A, or T. After we've chosen one of these, only two choices remain for the second letter. To find the number of permutations we multiply: 3 x 2 = 6.
Note: What's a factorial? A factorial is written using an exclamation point - for example, 10 factorial is written 10! - and means multiply 10 times 9 times 8 times 7... all the way down to 1.
Combinations
When we want to find the number of combinations of size 2 without repeated letters that can be made from the three letters in the word CAT, order doesn't matter; AT is the same as TA. We can write out the three combinations of size two that can be taken from this set of size three:
CA CT AT
We say '3 choose 2' and write 3_C_2. But now let's imagine that we have 10 letters from which we wish to choose 4. To calculate 10_C_4, which is 210, we don't want to have to write all the combinations out!
Since we already know that 10_P_4 = 5040, we can use this information to find 10_C_4. Let's think about how we got that answer of 5040. We found all the possible combinations of 4 that can be taken from 10 (10_C_4). Then we found all the ways that four letters in those groups of size 4 can be arranged: 4 x 3 x 2 x 1 = 4! = 24. Thus the total number of permutations of size 4 taken from a set of size 10 is equal to 4! times the total number of combinations of size 4 taken from a set of size 10: 10_P_4 = 4! x 10_C_4.
When we divide both sides of this equation by 4! we see that the total number of combinations of size 4 taken from a set of size 10 is equal to the number of permutations of size 4 taken from a set of size 10 divided by 4!. This makes it possible to write a formula for finding 10_C_4:
10_P_4 10! 10!
10_C_4 = -------- = ------- = ----------
4! 4! x 6! 4!(10-4)!
10 x 9 x 8 x 7 x 6 x 5 x 4 x 3 x 2 x 1
= --------------------------------------
4 x 3 x 2 x 1 (6 x 5 x 4 x 3 x 2 x 1)
10 x 9 x 8 x 7 5040
= -------------- = ------ = 210
4 x 3 x 2 x 1 24
More generally, the formula for finding the number of combinations of k objects you can choose from a set of n objects is:
n!
n_C_k = ----------
k!(n - k)!
For our CAT example, we do the following:
3! 3 x 2 x 1 6
3_C_2 = ------ = ----------- = --- = 3
Hope this makes it clear
And there is a little trashbin below your writing to delete your post.
ReplyDelete@cricketer9999, how could you put it there without making it bold?
ReplyDelete@Alexander, there is a little trashcan under every comment you wrote yourself. Use it to delete your comment.
LOL Sneak, i thought just the same ;)
ReplyDeleteThis comment has been removed by the author.
ReplyDeletelol @Full, did you just give us a lecture in calculation of probability and/or statistics?
ReplyDeleteFull >> lol
ReplyDeleteAh, just a little bored at work..lol
ReplyDeleteBeen trying like all of us to see the logic for the code ans it seems imposible but i think there must actually a more simple explination since the game itself wasn´t that hard.
And reading my own last comment, my English is getting worse every time
ReplyDelete@Full, aha, is that also the reason why you almost everyday change your picture?
ReplyDeleteBy the way, the best thing I can come up with is this;
ReplyDeleteOn the picture on the right side the rows with 6 and 7 are moved up one row. So if we do that with all the rows on the left it would explain the order of 472.
The 6 and the 0 crossed out should give us the hint not to use those, but why the 7 is crossed out I don't know.
This comment has been removed by the author.
ReplyDeletesneaksnake, replace < with & lt ; and > & gt ; but remove the spaces so the amp, gt and semi colon are one word.
ReplyDeleteSorry, I'll do that again.
ReplyDeletereplace < with & lt ; and > with & gt ; but remove the spaces so the amp, gt and semi colon are one word.
@cricketer9999, got it now;
ReplyDelete<b>not bold now</b>
Will not use it much, was just curious, but thanks anyway.
Thanks @cricketer9999, @SneakSnake, @Zazie: used it right away ;-)
ReplyDeletetest
ReplyDelete<b>test</b>
You''re welcome sneaksnake.
ReplyDeleteI've just played again to see if I missed something.
If sue comes back, please would you explain what you mean about the book and the red and yellow bands on the plants. I could only see a 4 and a couple of roman numerals.
You've got it too Alexander.:-D
ReplyDeletebad game
ReplyDeletenice talk
I'm starving :P
I can not remove the screws from behind the box, I have screwdriver
ReplyDeleteomg! was only 1 screw! I opened the box put 4 batteries, not understand the hint, but I put 472 (post above) and OUT! thanks
ReplyDeleteWALKTHROUGH
ReplyDeleteZooming out is sometimes hard to find in this game, just hoover around with your mouse and a bar will appear.
Cupboard View
- Zoom in on the cupboard and take the screen thing.
- Click the fourth book from the left, bottom shelf, to open it and take battery #1.
- Click the second book from the right, bottom shelf, to open it and take the screwdriver.
- Zoom out.
GO RIGHT, TV View
- Click on the bottom right, close to the wall, corner of the cabinet to look behind it and take the hammer and zoom out.
- Zoom in on the shelf above the tv and take the elephant (the middle one) and zoom out.
- Open the right door and see we need a code.
GO RIGHT, Chair & Couch View
- Zoom in on the plant on the table and take key #1 from behind the leafs (middle left). Zoom out.
GO RIGHT, Couch View
- Take the figurine from the table.
GO RIGHT (2x), Cupboard View
- Open the bottom doors and use your key on the safe and take battery #2.
GO RIGHT, TV View
- In your inventory; Click the figurine and smash it with your hammer and take battery #3. Do the same with the elephant and take battery #4. Click your screen thing and turn it around. Use your screwdriver on the screw on the battery compartment and click the cover to open it and put in all 4 batteries. Turn it around and click the button and see a clue to solve the code.
- Well I found the code with a bit of bruteforce (tried combinations with the numbers that weren't crossed out on the left part of the screen) and it turned out that the code is 472. Some comments above I tried a possible explanation but it's not good enough. So if anybody knows why, post it.
- Anyway, open the door, put in 472, click the red button and take key #2.
GO LEFT (2x), Door View
- Use your key on the door and you're out.
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