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WoodDoo School - Hard Version

WoodDoo School: Lesson 1 - Hard Version is another point and click type adventure games by Doodoo. The clever owl opened the School of Magic in our fairy forest. Everyone can join the "WooDoo School" educational program. Take the chance to crack a book! Learn how to transform old rubbish into works of art. Pass through the game, collect useful items, solve puzzles and find some of the magicrecipe. Intelligent animals will help you. Some items can be combined in attach. Good luck and have fun!

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Frequently Asked Questions about WoodDoo School - Hard Version

What is WoodDoo School - Hard Version?
WoodDoo School - Hard Version is a game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.

How can I play WoodDoo School - Hard Version?
You can play WoodDoo School - Hard Version game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.

How can I solve WoodDoo School - Hard Version?
You can solve WoodDoo School - Hard Version game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints or ask to other players to get help from them. If you still can't figure out any part of the game, you can also check video walkthroughs.

Can I post hints for WoodDoo School - Hard Version?
Yes, you can post your comments to share your hints or walkthroughs for WoodDoo School - Hard Version game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.

Can I play WoodDoo School - Hard Version on my phone or tablet?
Yes, like most of new online escape games here, you can also play WoodDoo School - Hard Version game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.
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286 Comments

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  1. Got it! I was stuck on reversing water with the same numbers of Mariju and I started to bruteforse the code (I hate to do this, but I really can't understand this code)... my numbers were 9 9 (it only worked once I put the number on the paper before using the cauldron)

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  2. in the lite version:
    7245
    8523
    3197
    hope the same in hard!

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  3. AAHHH _ got it! I din't realize the numbers disappeared when it was right.... slapping my forhead! Thx

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  4. the worm appears in 5 positions and there are 3 levers???

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  5. so I thought I mixed the right recipe, but I can't get the cauldron and/or the mushroom on the stump!

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  6. @marijo: just use the positions where the levers are. Did you also drill new holes with the handdrill?

    Anyone got further on the mushrooms?

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  7. @All as I said not my nite! the "marker" which I thought as the file has finally worked... so now I have the o2h....
    Will now restrain myself from too many more comments!
    Profuse apologies again.

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  8. The only way i can use the cauldron, is if i put the can and broom on it. I get N1=6 x3=9 and a2=5, but not working

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  9. @Iron, yes, I drilled two more holes. From left to right, the worm show positios 5 4 2, so I set the levers to 3 2 4 but nothing happens ...

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  10. @miles, i had same results. this is an exasperating game, lol!

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  11. @zoz see who put first comment on this game! LOL exasperated?

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  12. the levers are driving me crazy!!!

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  13. I am totally confused! My water paper has no +/- signs, only 2 rows of #s and 2 typeable boxes! How do I get the numbers? Have tried 6/9 and 9/6 but cannot fill at waterfall! Hints for both versions are driving me crazy, can't figure out which version the hints are for!

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  14. @ Marijo: 5 4 2 makes 1 2 4 I think (were there 5 or 6 positions for the lever?)

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  15. Iron - did you make the mixture for the mushrooms yet? We're counting on you!!

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  16. tried adding different amount of the acorn potion to mix, but still can't place the cauldron or mushroom on tree stump.
    Has anyone used the grey cup for anything?

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  17. Littlefoxeyes - after you type 6 and nine, make the mixture then put the cauldron in the water fall. Fill the other jug and give it to the owl

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  18. same here zoz. I think the cup was used to make the powder

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  19. this is from @Handyrman at nordinho:
    Numbers on big poster is swahili.
    TATU=3
    TANO=5
    NANE=8
    Mbili=2
    Moja=1

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  20. don't get the levers. I have 5 holes and three levers.

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  21. I'm stuck, and I think I give up, I wanna smoke a cigarette since two hours but this game got me haha

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  22. Got all jars now! About to make some roses :-D

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  23. marijo - reverse the order on the three levers. If the worm goes up to level 2, put the lever 2 from the top

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  24. In the light version you trade the mushroom to somebody and get a fly agaric. With that you get the thistle jar.

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  25. marijo: It's quite easy if I understood it right. If the worm goes up 4 lines, you put the lever on (5-4)=1 line. I don't remember if you have 5 or 6 lines.. so do it accordingly^^

    The mushrooms make me go crazy.

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  26. oh - put the mixture on the mushroom... thought i tried that!

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  27. martin, martin, how????

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  28. Give the spotted mushroom to squirrel for the last jar

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  29. I made the rose, but cna't get it. Maybe I have to make the vase first. Owl gave me a c+ lol

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  30. Give transformed mushroom to squerrel.and collect the last jar.

    Numbers on posters are swahili. Not everyone has the same. Find yours here: http://www.masai-mara.com/mmswn.htm

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  31. @LFE The paper is a guide only! You must use the solution on the cauldron. If I recall correctly????

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  32. I have rose and vase under the glass, but I can't place the cauldron with the last mixture on the stump.

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  33. hmmm - swahili numbers aren't working for me

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  34. Ok how did you get the dotted mushroom!? I am sure I got the right combination. How many acorn do you need?

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  35. Iron - no acorn. Use the sloution directly on the mushroom in your inventory

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  36. @miles1 and @Iron, thankssssssss!! got it now!

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  37. @Iron, drag the cauldron over the mushroom once you have the correct formula.
    I have a rose, but mean Master Owl only gave me a C+ for that! Tough old bird.

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  38. I don't know how to convert symbols into swahili numbers. I see that sit that says moja =1, but which one is moja?

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  39. Worked for me ;-) But be aware of the codes for every ingrediens to get it right. And you have to reverse the process to get your can and broom back, and do the final potion from scratch.. (btw, I am Handyrman from Nord... ) Im out.

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  40. @zoz Out?? Remember my comment re posts? Go see who made the first one LOL!!

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  41. ARRGH I thought a full gauge means 9.., but it is 10. great. Thank you!

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  42. Well - I have to go... frustrating game for me. Especially these swahili numbers! Good luck everyone

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  43. @martin aka handyrman thanks for the tips! but I have the same problem as miles1 trying to figure which symbol is for which number...

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  44. @zoz I dont understand the difficulities? Here are all the numbers:
    1 = Moja
    2 = Mbili
    3 = Tatu
    4 = Nne
    5 = Tano
    6 = Sita
    7 = Saba
    8 = Nane
    9 = Tisa

    In my game, the ingrediens was marked with
    N1
    X3
    F5
    R6
    A2
    These marking are on the jars as well.

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  45. @miles1, I've done that but cauldron refuses to fill with water or do anything at all in waterfall! Is there a specific pixel, I've tried everywhere! Jar already has water in it and I have the marker.

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  46. @zoz
    http://en.wikipedia.org/wiki/Hindu-Arabic_numeral_system
    Scroll down and see familiar signs

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  47. This comment has been removed by the author.

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  48. the poster with the recipe for transforming the can has symbols following each ingredient. I thought that these symbols were for the Swahili numbers. The ingredients are marked the same as you listed. So do I use, for example 3 parts of X3???

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  49. 3 hours later.. I got an "A" from the Owl and am out!

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  50. Ok i give up, I cant find a table with the swaheli signs. Grr I wasted a whole afternoon for that :/

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  51. @ Iron.. what do you need help with?

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  52. thank you so much @Aera! The third column of symbols contains Tamil numbers; mine are 1,7,2,5,and 3.

    @Leroy, are you out????

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  53. @ Zoz.. are you playing the hard version?

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  54. @Enjoy, yes i'm playing the hard one, and I haven't even had anything to eat today b/c of it!
    But finally, i got the vase and the rose under glass, now I just have to figure out how to get them together.

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  55. Hi Zoz, I cant combine rose and vase? I thought it may be something to do with the note on the center blackboard 'aurea mediocritas'...does it mean average numbers?

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  56. To combine, undo by putting powder on the glas, and transform both can and broom at the same time, using the last code.

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  57. Thanks martin but which last code? the code for the rose or the vase?

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  58. Phew! I started this so very late and read lots of previous comments to get where you are. I still don't understand the 6 and 9 code for the waterfall.
    Finally out though. I think the first column of the numbers are bengali... at least mine were lol.
    Here is a pic with those: Bengali numbers

    The last code to get the rose and the vase together is an average number of them both (and put both on the trunk at the same time).

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  59. thanks ellie.........out.....phew!

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  60. hi @Ellie! finally, I got an A!!! Some of those clues were really obtuse, lol. Give me a Selfdefiant game!

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  61. Hi @zoz! Btw, I think we deserved more than a C+ for making the rose and vase transformations! I wanted at least a B for those.

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  62. @Zennor use half of the sum from the 2 recepies. ex. if rec.1 says 3 mushrooms and rec. 2 says 5 mushrooms, it gives 8. and you should use 4 for the final mixture.

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  63. @ martin: I just copied your number and instead of a vase I had a spray... I tried to work on the symbols to get the right numbers for each ingredient, and I found some tamil symbols (one for each row, but not in the same column), so maybe I have the right recipe now, but... how to reverse the spell to get the can back? I tried using the cauldron with the original recipe on the spray, reverting the recipe (e.g. using 3 instead of 7 and 4 instead of 6), but nothing. How can I have my can back?

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  64. Another btw... it's the light version that has the Swahili numbers, so it wont work in this version of the game.

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  65. @franza, to "undo" the things you did, use the grinded ctrl+z (you made some powder of them before, right?) on the big glass thing in the owl view.
    Try to have a look at the bengali symbols I posted on 5/23/11 11:17 AM. They all worked for my first column. You only need one number per row.

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  66. POP! Thanks Ellie,I got it now, and I'm out... Gosh, that was really hard and I still don't get the waterfall code, I hade to bruteforce it instead of break it!

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  67. The board left of the owl shows:
    Column 1: Bengali
    Column 2: Lao
    Column 3: Tamil
    But in the 2nd row, the Lao and the Tamil numbers switched places (at least in my game). Doesn't matter though... if you find the correct number somewhere in a row, that will be useable.
    Find your numbers here:
    http://www2.hawaii.edu/~hlibcat/documents/246.html

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  68. I might have an explanation for the reversed water number code. Every second digit is the same one, like number 1, 2, 3, or 5 (in the games I saw).
    Erase those.
    An example:
    91618191918161618161
    65658595958565958595
    Becomes: (1's and 5's erased)
    9689986686
    6689986989
    Top row: four number 6, three number 8, three number 9
    Bottom row: three number 6, three number 8, four number 9.
    Now, erase the numbers that appears in both top and bottom row.
    What's left is a number 6 in top row, and a number 9 in bottom row.

    Ok, I know... a little bit far fetched, but it does work with different codes.

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  69. but how do you reverse the water? I have typed the numbers on the note and put 6 (White dots) frogs and nine acorns and tried to put the jar in the water, but NOTHING happens..

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  70. @miss_m... we don't understand the "reverse the water clue" totally. It seems to be different codes depending on the numbers you have on your code paper.
    The only time when 6 and 9 works is if you have every second number as a 3 on upper row and as a 2 on lower row.
    639383...
    629282...
    If that's the case, you still have to enter number 6 in the upper square of the note and number 9 in the lower square, then change the frog to 6 white and the acorn to 9 white. After that... dragging it into the middle of the cascade should change the direction of the water.
    If your numbers are like:
    676787...
    949484...
    or with a number 1 and 5 between every second digit... this code wont work. I'm sorry! Be welcome to figure out the other codes!

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  71. I still don't know why, but if your number sequence have 3 as every second number in the top row, and 2 in bottom row, your code is 6 and 9.
    If it has 1 in top row and 5 in bottom row it is 9 and 6.
    If it has 7 in top row and 4 in bottom row it is 9 and 9.

    Enter your numbers in the code paper, then change the frog and acorn in the jar, and last drag the jar into the middle of the cascade and it should change direction.

    Might think more about how to understand this code later on...

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  72. @Ellie: I can give you other number and their relative solution, but I do not know how they are related... maybe you can find out.
    My numbers were:

    67678797678767978797
    94948464648494648464

    the solution (bruteforced) was 9 9

    If you find out some relation, let me know!

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  73. I must say to doodoo.ru... your games have given me more headaches than any other site's games. Swahili? (that one was fun finding, actually) But your puzzles are logical and solvable, albeit sometimes _very_ obscure.

    Xорошая работа. You kept us all busy for quite some time.

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  74. ok my problem is:
    i am stuck at the waterfall. i got my numbers but i only can change the amount of acorns in the cauldron because that is the only jar i have. where do i find the frogjar???

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  75. @froggyafternoon, to get the frogjar you need to find a blanket in the squirrel/crow scene (by left tree), and a doll in the fox scene (by 2nd tree from right). Put the blanket around the doll and give it to the bird all the way right (where you got the camera). It will fly away and you can take the jar.

    I got another thought about the number sequences tonight. Maybe a bit farfetched as well, but at least it works with all three sequences:
    Remove all repeating numbers first (number 3,2,7,4,1 or 5). After that, remove all number 8.
    Look at the 6 and 9's. They should be in all combinatons, like 96,69,99 and 66.

    For example:
    67678797678767978797
    94948464648494648464
    becomes
    6689686989
    9986689686
    then
    66-96-69-9 (the last should be 99... so missing number is 9)
    99-66-96-6 (the last should be 69... so missing number is 9)

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  76. WALKTHROUGH, PART 1
    All solutions will be at the end of the Walkthrough.

    In the first scene with the owl, take the BROOM and CAN from the wood stump, the CUP from behind the tree left of the owl, and the NUT from behind the middle of the three legs of the blackboard.
    You can zoom on the big scroll to the right, and also read a small note in upper left corner of the black board, but leave them for now.
    Turn left – fox scene.
    Pick up a CAULDRON from above the tail of the fox and a DOLL from the grass by the foot of the second tree from right.
    Go right twice – pig scene.
    Take a DRILL from under the car and a MORTAR from the gas tank of the car.
    Move up (click in the middle of the view, right of the pig) – raven and squirrel scene.
    Take a TOWEL from the foot of the left tree, and a NUMBER SEQUENCE NOTE from the middle of the right tree.
    Place your mortar on the nut in your inventory to grind it.
    Give the grinded nut to the squirrel and get a cone.
    Give the cone back to the squirrel to get a sunflower instead.
    Give the sunflower back to get an APPLE that you should keep.
    Go down to the pig.
    Give the apple to the pig, and you may now take the ACORN JAR to the left of him.
    You wont see it in your inventory, but if you click the cauldron, you should see it’s there (if you didn’t take the cauldron yet, you’ll see the acorn jar as soon as you pick the cauldron up).
    Turn right – stork view.
    Take the CAMERA.
    Put the towel on the doll in your inventory to wrap it like a baby.
    Give the baby to the stork and it will fly away… for you to take the FROG JAR from the nest.
    Go back to the raven and squirrel and drag the camera to the raven to get a RAVEN PICTURE.

    Go down and left to the owl.
    Give the raven picture to the owl, and he’ll give you a new note on the left tree.
    This is a recipe to make the raven into a peacock. You’ll need frog, water and acorns, and in your cauldron you’re only lacking water for this.
    Turn right twice – beaver view.
    Click the handle of the saw in the box to make the beaver spread his arms out.
    Take a SUPERMARKET NOTE from the right hand while open.
    This makes you able to visit the supermarket.
    To get there, move right to the fox, then click up arrow right of the fox.
    In the view with the supermarket house, take an EMPTY JAR from the left tree.
    Enter the supermarket.
    Take the MARKER from the desk, left of the cash register.
    Drag the camera to the pick-axes above the moose to get a PICK-AXE PICTURE.
    Exit the supermarket, and go down and left to the beaver.
    Give the beaver the picture of pick-axes and take the BROKEN PICK-AXE HEAD from his left hand.

    Turn right, to the fox.
    Use the broken axe head on the tail of the fox to release it from the wood.
    Now, you can take the NECKLACE from the fox.
    Also, take the AXE HEAD back.
    Go up to the supermarket and turn right to see a crow with a coin.
    Give the necklace to the crow and take the COIN.
    In the same view, take the CTRL+Z KEYS from the computer on the ground, and a MAGNIFIER from behind the top blue flowers at the base of the right tree.
    Go left and enter the supermarket.
    Give the broken pick-axe head to the moose and he’ll show you a new one.
    Give the coin to the moose to get the NEW PICK-AXE.
    Leave the supermarket, go down and left to the beaver.
    Give the new axe to the beaver, then take the SAW from his box.

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  77. WALKTHROUGH, PART 2
    Watch the arrows of the cascade, pointing down.
    Now, it’s time to use the number sequence note to change the direction of the cascade, and make the arrows point up instead.
    Click the note to view it.
    Figure out which number should be in the upper and lower box, and write the numbers on the note.
    Now, click the cauldron and see the symbol on the frog jar equals the one where you wrote the number after the top row.
    The symbol after bottom row on the note is the same as on the acorn jar.
    Click the arrows pointing to the cauldron to make the correct number of squares white below the frog and the acorn jars (the same amount of white squares as the numbers you wrote on the paper).

    After you wrote the correct numbers on the note, and changed to the correct amount of white squares below the frog and the acorn jars, drag the cauldron into the cascade and the arrows showing water direction should change.
    Drag your empty jar to the cascade to fill it with WATER.
    If you already did this before, you might need to do it again once the direction of the water changed, to make the following steps work.
    Move right twice to the owl.
    Put the water filled jar by the feet of the owl.
    Give the marker to the owl.
    Take the O2H JAR back (and see you got it in your cauldron view).

    Now, you have enough to turn the raven into a peacock.
    But first, you need the secret number code for this recipe.
    Zoom on the note on the left tree telling to use frog, water and acorn (the note you got after showing the owl the raven picture).
    You see some numbers on the note, but those are not the secret code.
    Use your magnifier on the letter H in O2H to see the secret text, telling the numbers for the frog, water and acorn. These numbers differ for every game.
    Click the amount of times on the arrows in the cauldron to get the correct number of white squares by each of the jars.
    When the white squares are the same as the numbers of the secret code, drag the cauldron to the picture of the raven and the picture changes – a PEACOCK PICTURE instead.

    Go right and give the peacock picture to the pig. Get the APPLE WITH A WORM back.
    Turn left to the owl.
    Zoom on the small wooden “door” in the right tree to see three levers.
    Use the drill below the three levers to get a total of 5 holes.
    Put the apple on the holes and the worm will leave the apple and show up by the levers.
    Use the worm to solve the position of the levers – also different for every game.
    When the levers are correct, zoom out to see the wooden door opened, and you can get the THISTLE JAR.

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  78. WALKTHROUGH, PART 3
    Now, only the mushroom jar is missing.
    Go back to the squirrel and give him the apple.
    Take the MUSHROOM instead.
    Go to the owl again and give him the mushroom.
    He will put a new note on the tree to the left.
    Zoom to read and see the recipe-paper to make the brown mushroom into a toadstool.
    Now, you need to figure out the formula. This differs for every game.
    When you made the calculations for all three symbols (and have one final number for each symbol) you can start the mixing procedure.
    The symbols equal those of the frog, thistle and water in the cauldron.
    Click to get the correct number of white squares below them (don’t forget to put your acorns to zero).
    When done, drag your cauldron to the mushroom in your inventory.
    It should change into a TOADSTOOL.
    Go to the squirrel and give him the toadstool.
    You will get a TOADSTOOL JAR - the last jar you need to escape.

    Go back to the owl.
    Use the saw on the twigs blocking the scroll on the right tree (in zoomed out view) to see the recipe.
    The scroll to the left shows how to turn your tin into a vase, and the right scroll shows how to turn your broom into a rose.
    To escape you need to have the vase and the rose combined, as shown on the blackboard.
    Before you can combine them, you have to make each one of them separately first.

    Start with making the broom into a rose.
    The scroll to the right shows you the number of white squares you need for each jar by the cauldron. The symbols to the right on the scroll are the same as on the jars, and also the code next to the symbols (N1, X3, F5, R6, A2).
    Change the numbers of squares by the cauldron.
    Place the broom on the wood stump in lower left corner of the screen.
    Drag the cauldron to the broom.
    If you did everything correct, you’ll get a C+ on the blackboard and a ROSE under the glass on the right tree stump.
    Now, you need to reverse this spell to get the broom back – and also, if you failed and got something else (with a D on the blackboard) you need to reverse it.
    To do this, place the CTRL+Z keys in the cup in your inventory.
    Use the mortar on the cup to get POWDER.
    Use the powder on the glass cup in the screen.
    Take the broom back from the tree stump.

    Now, to turn the can into a vase.
    Place the can on the tree stump.
    Change the white squares by the cauldron as the numbers on the left scroll tells you.
    Drag the cauldron to the can.
    When you made the can into a vase, reverse the spell with the powder and take it back.

    Make the vase+rose.
    This doesn’t work until you made both of them separately once.
    Calculate the correct Final Formula for the final transformation.
    Now, place both the can and the broom on the wood stump.
    The small note in upper left corner of the blackboard will give you a clue to this.
    When you clicked the correct amount of white squares by the cauldron, drag it to the can and broom to make them both appear under the glass cover as a ROSE IN A VASE.
    Get an A on the blackboard.
    Click the rose and vase to escape.
    Congrats!

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  79. SOLUTIONS
    CHANGE WATER DIRECTION IN THE CASCADE
    There is no good solution how to solve the number sequences, but at least I have a guess (something that works, but is a bit far-fetched).

    First, remove every second number from the rows (the repeating numbers), then remove all number 8’s. After that, have a look at the number 6 and 9’s that remain and try to figure out what should be next. All combinations of the numbers 6 and 9 should be there (66, 99, 69, 96)

    In the game there are at least three different versions of the sequence note. I’ll show the solution to the three versions I found:
    A) If your note looks like this:
    63938363638393938393
    62928292628262628292
    First change it to this:
    6986689989
    6989686689
    Then to this:
    69-66-99-9
    69-96-66-9
    The top row (frog) doesn’t have the combination: 96 so the last (missing) number should be 6.
    The bottom row (acorn) doesn’t have the combination: 99 so the last (missing) number should be 9.
    Code: 6 for top row (frog) and 9 for bottom row (acorn)

    B) If your note looks like this:
    91618191918161618161
    65658595958565958595
    First change it to this:
    9689986686
    6689986989
    Then to this:
    96-99-66-6
    66-99-69-9
    The top row (frog) doesn’t have the combination: 69 so the last (missing) number should be 9.
    The bottom row (acorn) doesn’t have the combination: 96 so the last (missing) number should be 6.
    Code: 9 for top row (frog) and 6 for bottom row (acorn)

    C) If your note looks like this:
    67678797678767978797
    94948464648494648464
    First change it to this:
    6689686989
    9986689686
    Then to this:
    66-96-69-9
    99-66-96-6
    The top row (frog) doesn’t have the combination: 99 so the last (missing) number should be 9.
    The bottom row (acorn) doesn’t have the combination: 69 so the last (missing) number should be 9.
    Code: 9 for top row (frog) and 9 for bottom row (acorn)

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  80. SOLUTIONS
    LEVERS IN THE TREE
    There are 6 positions (black lines) of every lever.
    The worm will stop at a certain position.
    Note where he stops, then count positions to get there, but start from top.
    Now (counting from top position) you will have one number for each lever.
    Place the levers in those positions but this time, count from bottom.

    For example, if the worm reaches as far as the 4th position from down, that equals the 3rd position from top. 3 is your number for that lever. Put it in 3rd position from bottom.
    Another example: if the worm reaches as far as the 2nd position from bottom, this equals the 5th position from top. 5 is your number for that lever. Put it in 5th position from bottom.


    MUSHROOM ->TOADSTOOL SPELL
    Enter a random number in a square and you will see another number below yours (if you don’t see another number – yours is correct).
    The other number you see shows how far from the correct number your guess is.
    For example, enter number 4 and you might see number 1 below. This means the correct number is either 3 (4-1) or 5 (4+1). If you then try to enter number 3 and see a number 2 below, you know that isn’t the correct one. When entering number 5 you shouldn’t see any other number below.
    After writing all four numbers in one row correct by this kind of trial and error (no numbers show below them) you should get some mathematical signs between them. Do the calculation and you will have the correct final number for that symbol.

    CAN -> VASE SPELL
    These numbers on the scroll are not easy to read. There are 3 columns with symbols, each of them with a different writing system. All three symbols on the same rows are the same number though, so you only need to figure out one number from each row.
    The left column is Bengali, the middle is Lao and the right is Tamil.
    You can find your numbers on this site: http://www2.hawaii.edu/~hlibcat/documents/246.html

    FINAL FORMULA
    The clue note on the black board shows to make two different amount equally spread out.
    Calculate the mean values for each of the numbers used to make the vase and the rose.
    An example: If the frog value for the vase is 3 and the frog value for the rose is 5. The mean value is: (3+5)/2=4 (add the values and divide by 2)
    In this case, your frog value for the Final Formula is 4.
    Do the same with the four other values and you will have your recipe.

    ReplyDelete
  81. Congratulations to all of you who managed to escape!You are extremely clever.THANKS,MILION THANKS Ellie! What a WT!The game was very difficult for me and I needed help especially with the first codes, but your explanations where so so detailed that a little kid would understand!Bravo!Bravo!Thank you! Thank you!

    ReplyDelete
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