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Escape from Dream Room 7 Walkthrough

Escape from Dream Room 7

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Escape from the Dream Room 7 is the seventh of Escape from Dream Room point and click type room escape game from the same creator of Escape From Original Room series games. In this game, you are in a room and you need to escape the room by finding and using items with solving puzzles. Good luck and have fun!

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209 comments:

@Edgar, Ohhh thanks! Sounds like fun!

@Edgar
Nice work. I knew that there was something wrong with the analog clock because of those question marks. I still never would have thought of that. Finally a logical explanation.

Thanks!

If anyone reads this far, I think maybe the 8:30 clock wasn't 8:30 but 90degrees.

       Anonymous  8/27/10, 10:36 AM  

@patrickojohnson: Sakura and Minoto are two Japanese games that come out - usually on Fridays - that are always great and fairly easy. a lot of the same people look for these two games every week. Especially in the Minoto games you should look out for comments and walk/sing throughs that people make. They're more fun than the games themselves sometimes!!!

Gracias Peke

Saludos :)

101 Ways to Use a Ruler When Stuck a.k.a. Everybody Knows Water Is Bad in Dreamland • Through

• From this starting view, take a dirty thing from the right of the bed.
• Go right.

• Click on the clock (lol) to see it’s ‘8:30?’
• Notice an unreachable ‘something’ under the bed.
• Go right.

• Zoom in on the little fridge on the left and get a wire from the corner; open the fridge and get a cup of water; zoom out.
• Zoom in on the table and again on the right leg and take a battery from behind the horizontal plank.
• Zoom in on the bottom left corner of the table and use the WIRE in the hole to open the left drawer and get a rod.
• From the right drawer you’ll get ’a plate?’.
• Zoom now on the clock on the table and click on the right; insert the BATTERY and zoom out to see the time ’11:45’
 ”Something must be very wrong here!”
• Zoom back all the way out and turn right.

• Open the ‘dirty thing’ in About Item and use the WATER in it to see you had some scissors all this time!
• Use the scissors to open the (wrapped?) paper box and notice the third of the 4 dials is missing… click on top of the dials to find (and get) a second rod.
• Zoom back and go right again.

• Back at the door; zoom in on the white line on the wall to see more lines… open the ‘plate’ in About Item and click on the bottom right of it (or a little lower maybe?) to see you had a ruler all this time!
 ”And I guess I shouldn’t blame myself for being so unaware of the things with me… I’m dreaming, right?”
• Use the ruler (with 10 non-equidistant lines) on each line on the wall and remember the “measures” they have, from left to right and counting from bottom to top, the numbers you should get are 1, 10, 2 & 5.
 ”Right! What a handy ruler here! Hmm, I have a few things in mind to ‘measure’, hehe”
• Hey, we’re dudes with a mission! Drop that and go right!

• Open any of your RODS in About Item and add the other one to have a larger one, but you still need to fix them with the WIRE to hold them together; use this enlarged rod to take that ‘something’ under the bed… ‘a part of some machine’… the missing dial actually.
 ”How did it get there? From inside a paper wrapped box?? Oh, yes. This is a dream”.
• Now that you’re here again, why don’t you take another look at that clock on the wall?
 ”Well, it seems like it says it’s 8:30… but the other one says it’s 11:45! Hmm… oh wait, maybe if I lean my head [ouch!] to the left… oh yes, now it says 11:45 alright… someone hanged this clock rotated 90º to the left. A prank-lover game maker, that’s for sure! There are so many of them these days!!”
• Go right two times.

• Zoom in the dials box again and put the missing one in place. Now you can (and must) rotate them in a specific position… and the only clue you have is the lines/numbers from the wall. You might start by trying the dials to set them at 1, 10, 2 & 5, as in a regular clock… and nothing happens!
”I know!! Hmm, but this is not a regular situation, right?”
• No, it’s not. Remember the clock on the opposite wall?
 “My neck does… what about it?”
• Well, maybe if you try to set the numbers/times the same way…
 “Oh, you mean…”
• Yep. Look at the dials as if they were rotated 90º to the left as well. That way, 12 would be to the left, 3 would be up, 6 to the right and 9 down. Now enter your numbers now… and click on the box.
 “OK… so, if I set the first dial at 1, it would be like setting it at 10 looking at it the right way… good, now this second dial at 10… 2… 5… click on the box..Woho! A funny sound… and the last dial is actually a timer going back! …that’s it? I didn’t even have the time to figure out what I should do! So little time!”
• You can try again. But if you could notice, there’s a hole in the box to use the wire in… next think you’ll see is another dirty thing to use the water on… and finally a blue thing. That’s a key to take. But be pretty fast!!
 “How do you know all this?”
• I played this game before… come on! It’s getting late and I’m sleepy!
 “OK, here I go! Hm, I need to set the last dial again to 5 (actually a regular 2)… and going!! What did you say? Oh yes, WIRE… WATER… take the KEY… Ha! I did it!!! Thanks!”
• Yeah, yeah... now use the key on the door and escape… hey! Give back that ruler!!! Hey!!!

I love these games! Of course I drank the water three times before I used it the right way. The bug is fixed now, and you can't make a long rod before you find both of them, which made me confused when I went to the comments for help with my single rod (thanks for the wire in the desk @Edgar, I missed that view!).

Thanks @Peke for finding the right numbers! I was so stuck there as well.

Great comments!

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