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Roommate Defence

Roommate Defence is another Japanese point and click type room escape game from Coo's House. In this game, you are locked in a room and you have to escape the room by finding and using items with clues. Good luck and have fun!

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69 Comments

  1. first for first time!!

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  2. got out through cat door, looking for another way out

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  3. I click the cat with ? and it shrunk! Got pencil

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  4. i have a magnet and string combined,nail used, and pencil.and stuck

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  5. Found a red pencil, nail, magnet, string (used) and a paper. Also can open a math book, close the window, and move the chair. Not sure where to put the chair. And stuck.

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  6. you can move #1 book up, but have no idea why.LOL

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  7. move chair in front of window then shink yourself and you can climb on chair, not sure why though

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  8. after i closed window there is a code, but i can't read it

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  9. look at calender for books too move, it trigers something not sure what though

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  10. turned computer on. nothing

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  11. chair is in the lower right when faceing window drag it

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  12. how did you turn on the computer and how did you see a code on the window

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  13. i dont know how but i got a key for the desk and now i have a paper with arrows. used the magnet somewhere to get it. too much clicking

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  14. power of posting turned on computer

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  15. you can combine string with pencil too

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  16. the key is on the bookshelf

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  17. odd. I had to start over and now I can't find the code on the window so don't know what i did.

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  18. fond the key beside mirror

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  19. For computer, i pushed the on button (top right) just says windows xxxxx

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  20. near where you start the game you can close the pink door and see a white switch or something, it dosn't seem to work though

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  21. Cant find the key and tired of clicking. Good luck all.

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  22. for key use magnet and string

    also combined pencil and string and put the needle in the middke of the paper from the drower under computer and than put the pencil with string in the dot on the top left corner of the same paper. it makes a red circle, but couldn't find any use yet

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  23. this game is alot of going in circles. I'll check back after someone smarter than me figures it out. have fun!

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  24. hemingway look at the calender, then cilck books blue1 green1 blue11 then combine magnet and string click it right of mirror

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  25. stuck where Kerenusha is, if someone wants some escape satisfaction start over pick up needle stick cat with it click on the left of sceen and go out cat door

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  26. Thanks for that, had to refresh, books wouldnt move.

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  27. now i can click apple picture and it moves,must have to do with arrows but i cant figure it out yet.top middle is the only place i have found that makes the picture move up for a second

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  28. i also think it has to do with the red circled arrrows you can press the frame on all the directions (up down left right) but can't figure out the pattern yet...

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  29. i have tried every combination from that paper,inside circle,outside,......HELP!!!LOL

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  30. click pic in direction red line passes through arrows got cd now

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  31. great put cd in computer got some japanese writing need a pass code

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  32. hey now there are numbers on window

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  33. This comment has been removed by the author.

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  34. on white note 1 1 on left window 3 2 on right window 3-2, must have to do with the math book but what?

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  35. i am not seeing any numbers, but i still have that piece of paper with the red and blue outline?

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  36. the numbers appears on the window after u press once on the yellow thing next to the door

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  37. This is the time where someone who can translate Japanesse needs to come on.

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  38. told you there was code on window. lol

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  39. ok. got window again. Does it say 3, ?japanesse?, 2, japanesse, maybe 12. Right window is easy: 3-2.

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  40. are we going to have to wait for the euros to wake up

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  41. I'm sure most people are gone now but I thought that I'd leave this for some others.

    Computer says "Good Morning!"
    "On the calendar, how many illustrations/portraits are there?"
    Enter the number on the computer, then it says.
    "The password is Kuuko's (the little girl)class."

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  42. On the window it says
    "3rd year 2 level
    is 3-2"

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  43. The handkerchief say
    "1st year 1st level" and Kuuko's name.

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  44. And just in case anyone wanted to know, on the calendar above the illustrations simply say "Mama, Kuuko Papa" on September then "Big Sister (Onechan) and Kuuko (again) next to the sun.

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  45. HINT!
    Password requires 4 digits to be entered!

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  46. I played this game last night but gave up because I have no clue what the computer password was. Like the previous game, I gave up. I'll play again later after seeing mareklil's post!

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  47. where is the needle? i can figure out the code,can you help me please?

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  48. sorry i mean i cant figure out the code:)

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  49. is there anybody still there?

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  50. HINT2: The machine requires you to enter 4 digits, doesn't mean the answer is 4 digits long.......Too cryptic?

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  51. is the "-" meant to be a minus or a dash? I tried 1-1=0 and that didn't work. 11 didn't work either...

    I wanted to comment here yesterday, but it wasn't working!!!!

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  52. i have found a site where they have the walkthrough in spanish i think.CAN ANYONE TRANSLATE THIS?

    Roommate Defence

    La Soluzione

    Autore : Kajamira

    I diritti delle soluzioni sono riservati ai firmatari - si fa divieto di copia in altri siti senza consenso degli autori


    Avevo scoperto 3 finali – ma........ puo darsi , che .......

    I Finale

    1) prendere un chiodo
    2) 1 passo a dx , 3 passi davanti - usare il chiodo sul gatto – il gatto scappa terito
    3) cliccare in alto , a sinistra – si vede la potra grande- cliccarla – la porta si apre – e’ la fine – ma non giusta

    1 screen- I Finale

    II Finale

    1) prendere un chiodo
    2) 1 passo a dx, 3 passi davanti – usare la rorcia sul gatto – il gatto si diminuisce e scappa
    3) prendere da destra la matita rossa
    4) 1 passo indietro, cliccare la scala a destra, salire , 1 passo davanti- stiamo nella stanza, prima diventando grandi
    5) 1 passo a sx- prendera dal mobile,da parte destra una salvietta
    6) 1 passo a dx- dal secondo cassetto della scrivania prendere un rotolo con il filo – usare nel item il filo sulla salvietta – abbiamo ricevuto il paracadute
    7) 2 passi a sx- spostare la sedia griggia , dal angolo destro in basso, vicino alla finestra

    2 screen- la sedia davanti alla finestra

    8) 1 passo a dx- usare la torcia sullo specchio , che sta sopra il mobile – diventiamo di nuovo piccoli
    9) 1 passo a sx, i passo in alto – usare il paracadute sulla finestra – e la fine

    3 screen- II Finale

    III Finale

    1) prendere un chiodo
    2) 1 passo a dx, 3 passi davanti – usare la rorcia sul gatto – il gatto si diminuisce e scappa
    3) prendere da destra la matita rossa
    4) 1 passo indietro, cliccare la scala a destra, salire , 1 passo davanti- stiamo nella stanza, prima diventando grandi
    5) 1 passo a sx- prendera dal mobile,da parte destra una salvietta
    6) 1 passo a dx- dal primo cassetto prendere una calamita , dal secondo cassetto della scrivania prendere un rotolo con il filo , accendere il computer
    7) nel item usare sulla calamite il filo , e sulla mattita anche usare il filo
    8) guardare il calendario sopra –annotare 3 ragazzi a sinistra e 2 a destra – insieme = 5 , annotare le cifre nei cerchi: 1 blu, 1 verde, 11 blu – cliccare i libri sotto nel modo, come avete visto sul calendario: 1 blu, 1 verde, 11 blu- usare adesso nel angolo destro in alto del mobile – la calamita – prendere da dietro del mobile la chiave –leggere il libro giallo numeri 1-

    4 screen- il calendario

    5 screen- come cliccare i libri- la chiave

    9) 1 passo a dx - aprire con la chiave il cassetto centrale della scrivania – prendere un foglio
    10) inserire al centro del foglio il chiodo, poi inserire la matita e fare con essa un cerchio ( cliccare 2 x la piccola freccetta a sinistra in alto ) – si annota le freccie marcate dal cerchio – andando da sopra in alto sono : verso basso, in su, in su, verso destra, verso sinistra

    6 screen- il foglio – come cliccare il quadro

    11) 2 passi a sx – cliccare il quadro con la mela rossa al centro, come avete visto
    sul foglio: verso basso, verso alto, verso alto , verso destra, verso sinistra
    il quadro cade– dal dietro potete prendere CD
    12) spostare la sedia sotto la finestra –fare qualche passo- tornare - sulla finestra
    si vede le cifre

    7 screen – la finestra con le cifre

    13) 2 passi a dx- inserire CD nel computer – vi chiede il codice – inserire la cifra
    5 a poi OK
    14) 1 passo a dx – inserire il codice : 0000
    ( non io inventato il codice – avevo letto sul altro sito – proviene dalla lingua
    giapponese ) –nel inventario quardare la salvietta – cliccarla – ci sono le
    scritte giapponesi – dopo aver cliccato INPUT – la salvietta con il codice
    scritto nella lingua giapponese sparisce – si vede OK sulla tastiera

    8 screen – III Finale

    Uscire
    23 ottobre 2008 20.19

    Posta un commento

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  53. That's Italian, cuity. If it was Spanish I could help but not Italian, sorry...

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  54. For the password, if the final number is less than 4 digits, how would you fill the spaces?

    Yes, it's that silly!

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  55. WALKTHROUGH


    Version 1 (Poor Kitty)

    You should have a “flashlight” looking thing in your inventory already
    Pick up the nail
    Go right
    Go through the open door
    Go up the stairs
    Go straight to where the cat is
    Select the nail
    Poke cat with nail and cat will run away
    Use your mouse and select the upper left hand corner where the cat ran off to.
    You see a pet door
    Go through the pet door and you’re out.


    Version 2 (Regular version)

    You should have a “flashlight” looking thing in your inventory already
    Pick up the nail
    Go right
    Go through the open door
    Go up the stairs
    Go straight to where the cat is
    Select “Flashlight”
    Click it at cat and cat will shrink.
    Take red pencil poking out of the side to the right
    Go back to hallway with ladder
    Click on ladder and you will face it.
    Go up the ladder and out the hole
    You will automatically get bigger
    Click the arrow going upper left
    You are facing a bookshelf filled with books and a mirror on top
    Click the white square next to the mirror
    It’s a handkerchief. Open the item in the inventory.
    It will say 1st year 1st level, and Kuuko Inumura’s name
    *You can open one of the yellow books located on the bottom shelf in the middle with the #1 on it.
    (Not sure what reason for it though)
    Go left
    *Move the grey circle on the bottom right corner. It’s a stool.
    *Place it under the window.
    Close the window
    Go left one more time and face the door
    On the right side of the door is a square box with a blue screen and an orange button
    It’s the air conditioner.
    Click it to turn it on
    Go back to the right and numbers will appear on the closed window.
    Note the math: 3rd year 2nd level is equal to 3-2
    Go left twice till you face the computer desk
    Open the top and bottom drawer to get the spool of string and a magnet
    Look at the calendar over the desk and note the dates and color of circles.
    Go left once back to the bookshelf and select the books via color and number like the calendar.
    (blue 1, green 1, blue 11)
    You’ll hear something drop.
    In the inventory select the magnet to enlarge it.
    Select the spool of string and it will attach itself to the magnet
    Use it by the mirror and you will receive a key
    Go right once and open the locked desk
    Get piece of paper
    Select the pencil in the inventory
    Select the spool of string and it will attach itself to the pencil
    Close the item
    Select piece of paper you found in the desk
    Place the nail in the center of the paper at the dot
    Then select the pencil with spool and place it on the small black arrow.
    The string will attach itself to the nail
    Click on the pencil and a red circle will be drawn on the paper.
    Note all of the arrows that touch the circle
    Go right twice will you face the window next to the picture of the apple.
    Click on the picture frame as the piece of paper instructs you to.
    Down, up, up, right left
    The picture will fall off to reveal a CD
    Go back to the desk
    Click on the computer
    Click on the circle button on the upper right hand corner to turn on the computer
    Select the CD ROM and click anywhere on the computer
    The computer says
    “Good Morning. On the calendar, how many face illustrations are there?”
    Enter the number you see on the calendar (5)
    Then press the “OK” button
    The computer says “The password is Kuuko’s class”
    Go to the door and click on the keypad.
    Remember the mathematical directions on the window and the handkerchief information?
    Kuuko’s class is 1st year 1st level which equals 1-1=0
    But the keypad requires you to enter 4 digits so enter: 0000
    Input then open the door and you’re out!

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  56. i translated it....The Solution

    Author: Kajamira


    I had uncovered 3 final versions – but. ....... puo to give itself, that ......

    The final Version

    1) to take a nail 2) 1 step to dx, 3 steps in front - to use the nail on the cat – the cat escapes terito 3) to click upwards, on the left – it it is seen the large potra- to click
    it – the door is opened – and' the end – but not right

    1 screen- THE final Version

    TWO final Version

    1) to take a nail 2) 1 step to dx, 3 steps in front – to use the rorcia on the cat – the cat it is decreased and escapes 3) to take from right hand the red pencil 4) 1 step back, to click the staircase to the right, to ascend, 1 step in front-
    we are in the room, before large 5 becoming) 1 step to sx- prendera from the piece of furniture, aside right hand a napkin 6) 1 step to dx- from the drawer of the writing desk to take a roll with the thread – to use in the item the thread on
    the napkin – we received the parachute 7) 2 steps to sx- to move the chair griggia, from the right angle downwards, near the window

    2 screen- the chair before the window

    8) 1 step to dx- to use the torch on the mirror, that is above the piece of furniture – we become again small 9) 1 step to sx, the step upwards – to use the
    parachute on the window – and the end

    3 screen- TWO final Version

    Final III

    1) to take a nail 2) 1 step to dx, 3 steps in front – to use the rorcia on the cat – the cat it is decreased and escapes 3) to take from right hand the red pencil 4) 1 step back, to click the staircase to the right, to ascend, 1 step in front- we are in the room, before large 5 becoming) 1 step to sx- prendera from the piece of furniture, aside right hand a napkin 6) 1 step to dx- from the Drawer to take a magnet, from the second drawer of the writing desk to take a roll with the thread, to light the computer 7) in the item use on the magnets the thread, and on the
    mattita also to use the thread 8) to look at the calendar above –to note 3 boys on the left and 2 to the right – together = 5, to note the figures in the hoops: 1 dark blue, 1 green, 11 dark blue – to click the books under in the manner, how have seen on the calendar: 1 dark blue, 1 green, 11 dark blue- to use now in the right angle upwards of the piece of furniture – the magnet – to take from behind the piece of furniture the key –to read the detective story you number 1-

    4 screen- the calendar

    5 screen- how to click the books- the key

    9) 1 step to dx - to open with the key the central drawer of the writing desk – to take a sheet 10) to introduce the center of the sheet the nail, then to introduce the pencil and to do with be a hoop (to click 2 X the small freccetta on the left upwards) – it is noted the arrows marked from the hoop – going from above upwards I am: low verse, onwards, onwards, it pour right hand, pour political left

    6 screen- the sheet – how to click the painting

    11) 2 steps to sx – to click the painting with the red apple to the center, how have seen on the sheet: low verse, pour high, pour
    high, pour right hand, pour political left the painting falls– from the rear be able to take CD 12) to move the chair under the window
    –to do some step- to return - on the window it is seen the figures

    7 screen – the window with the figures

    13) 2 steps to dx- to introduce CD in the computer – wonders the code – to introduce the figure 5 to then OK 14) 1 step to dx – to
    introduce the code: 0000 (I done not invent the code – I had read on the other site – comes from the Japanese tongue) –in the
    inventory quardare the napkin – to click it – there are the Japanese notices – after to have clicked INPUT – the napkin with the
    code written in the Japanese tongue vanishes – it is seen OK on the keyboard

    8 screen – Final III

    To go out 23 October 2008 20,19

    Mail a comment 24/10/08 07:44

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  57. I Shrunk And Went Down The Stairs. I Pokes The Cat With The Pin/Needle Thing And Game Ended With Mouse Putting Plaster On Cats Leg!!!


    LOL

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  58. i clicked on the mirror an i shrunk then i couldn't retrieve anything so i had to re-start, did anyone else do that?

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