Roommate Defence is another Japanese point and click type room escape game from Coo's House. In this game, you are locked in a room and you have to escape the room by finding and using items with clues. Good luck and have fun! Play This Game
Found a red pencil, nail, magnet, string (used) and a paper. Also can open a math book, close the window, and move the chair. Not sure where to put the chair. And stuck.
also combined pencil and string and put the needle in the middke of the paper from the drower under computer and than put the pencil with string in the dot on the top left corner of the same paper. it makes a red circle, but couldn't find any use yet
stuck where Kerenusha is, if someone wants some escape satisfaction start over pick up needle stick cat with it click on the left of sceen and go out cat door
now i can click apple picture and it moves,must have to do with arrows but i cant figure it out yet.top middle is the only place i have found that makes the picture move up for a second
i also think it has to do with the red circled arrrows you can press the frame on all the directions (up down left right) but can't figure out the pattern yet...
I'm sure most people are gone now but I thought that I'd leave this for some others.
Computer says "Good Morning!" "On the calendar, how many illustrations/portraits are there?" Enter the number on the computer, then it says. "The password is Kuuko's (the little girl)class."
And just in case anyone wanted to know, on the calendar above the illustrations simply say "Mama, Kuuko Papa" on September then "Big Sister (Onechan) and Kuuko (again) next to the sun.
I played this game last night but gave up because I have no clue what the computer password was. Like the previous game, I gave up. I'll play again later after seeing mareklil's post!
i have found a site where they have the walkthrough in spanish i think.CAN ANYONE TRANSLATE THIS?
Roommate Defence
La Soluzione
Autore : Kajamira
I diritti delle soluzioni sono riservati ai firmatari - si fa divieto di copia in altri siti senza consenso degli autori
Avevo scoperto 3 finali – ma........ puo darsi , che .......
I Finale
1) prendere un chiodo 2) 1 passo a dx , 3 passi davanti - usare il chiodo sul gatto – il gatto scappa terito 3) cliccare in alto , a sinistra – si vede la potra grande- cliccarla – la porta si apre – e’ la fine – ma non giusta
1 screen- I Finale
II Finale
1) prendere un chiodo 2) 1 passo a dx, 3 passi davanti – usare la rorcia sul gatto – il gatto si diminuisce e scappa 3) prendere da destra la matita rossa 4) 1 passo indietro, cliccare la scala a destra, salire , 1 passo davanti- stiamo nella stanza, prima diventando grandi 5) 1 passo a sx- prendera dal mobile,da parte destra una salvietta 6) 1 passo a dx- dal secondo cassetto della scrivania prendere un rotolo con il filo – usare nel item il filo sulla salvietta – abbiamo ricevuto il paracadute 7) 2 passi a sx- spostare la sedia griggia , dal angolo destro in basso, vicino alla finestra
2 screen- la sedia davanti alla finestra
8) 1 passo a dx- usare la torcia sullo specchio , che sta sopra il mobile – diventiamo di nuovo piccoli 9) 1 passo a sx, i passo in alto – usare il paracadute sulla finestra – e la fine
3 screen- II Finale
III Finale
1) prendere un chiodo 2) 1 passo a dx, 3 passi davanti – usare la rorcia sul gatto – il gatto si diminuisce e scappa 3) prendere da destra la matita rossa 4) 1 passo indietro, cliccare la scala a destra, salire , 1 passo davanti- stiamo nella stanza, prima diventando grandi 5) 1 passo a sx- prendera dal mobile,da parte destra una salvietta 6) 1 passo a dx- dal primo cassetto prendere una calamita , dal secondo cassetto della scrivania prendere un rotolo con il filo , accendere il computer 7) nel item usare sulla calamite il filo , e sulla mattita anche usare il filo 8) guardare il calendario sopra –annotare 3 ragazzi a sinistra e 2 a destra – insieme = 5 , annotare le cifre nei cerchi: 1 blu, 1 verde, 11 blu – cliccare i libri sotto nel modo, come avete visto sul calendario: 1 blu, 1 verde, 11 blu- usare adesso nel angolo destro in alto del mobile – la calamita – prendere da dietro del mobile la chiave –leggere il libro giallo numeri 1-
4 screen- il calendario
5 screen- come cliccare i libri- la chiave
9) 1 passo a dx - aprire con la chiave il cassetto centrale della scrivania – prendere un foglio 10) inserire al centro del foglio il chiodo, poi inserire la matita e fare con essa un cerchio ( cliccare 2 x la piccola freccetta a sinistra in alto ) – si annota le freccie marcate dal cerchio – andando da sopra in alto sono : verso basso, in su, in su, verso destra, verso sinistra
6 screen- il foglio – come cliccare il quadro
11) 2 passi a sx – cliccare il quadro con la mela rossa al centro, come avete visto sul foglio: verso basso, verso alto, verso alto , verso destra, verso sinistra il quadro cade– dal dietro potete prendere CD 12) spostare la sedia sotto la finestra –fare qualche passo- tornare - sulla finestra si vede le cifre
7 screen – la finestra con le cifre
13) 2 passi a dx- inserire CD nel computer – vi chiede il codice – inserire la cifra 5 a poi OK 14) 1 passo a dx – inserire il codice : 0000 ( non io inventato il codice – avevo letto sul altro sito – proviene dalla lingua giapponese ) –nel inventario quardare la salvietta – cliccarla – ci sono le scritte giapponesi – dopo aver cliccato INPUT – la salvietta con il codice scritto nella lingua giapponese sparisce – si vede OK sulla tastiera
You should have a “flashlight” looking thing in your inventory already Pick up the nail Go right Go through the open door Go up the stairs Go straight to where the cat is Select the nail Poke cat with nail and cat will run away Use your mouse and select the upper left hand corner where the cat ran off to. You see a pet door Go through the pet door and you’re out.
Version 2 (Regular version)
You should have a “flashlight” looking thing in your inventory already Pick up the nail Go right Go through the open door Go up the stairs Go straight to where the cat is Select “Flashlight” Click it at cat and cat will shrink. Take red pencil poking out of the side to the right Go back to hallway with ladder Click on ladder and you will face it. Go up the ladder and out the hole You will automatically get bigger Click the arrow going upper left You are facing a bookshelf filled with books and a mirror on top Click the white square next to the mirror It’s a handkerchief. Open the item in the inventory. It will say 1st year 1st level, and Kuuko Inumura’s name *You can open one of the yellow books located on the bottom shelf in the middle with the #1 on it. (Not sure what reason for it though) Go left *Move the grey circle on the bottom right corner. It’s a stool. *Place it under the window. Close the window Go left one more time and face the door On the right side of the door is a square box with a blue screen and an orange button It’s the air conditioner. Click it to turn it on Go back to the right and numbers will appear on the closed window. Note the math: 3rd year 2nd level is equal to 3-2 Go left twice till you face the computer desk Open the top and bottom drawer to get the spool of string and a magnet Look at the calendar over the desk and note the dates and color of circles. Go left once back to the bookshelf and select the books via color and number like the calendar. (blue 1, green 1, blue 11) You’ll hear something drop. In the inventory select the magnet to enlarge it. Select the spool of string and it will attach itself to the magnet Use it by the mirror and you will receive a key Go right once and open the locked desk Get piece of paper Select the pencil in the inventory Select the spool of string and it will attach itself to the pencil Close the item Select piece of paper you found in the desk Place the nail in the center of the paper at the dot Then select the pencil with spool and place it on the small black arrow. The string will attach itself to the nail Click on the pencil and a red circle will be drawn on the paper. Note all of the arrows that touch the circle Go right twice will you face the window next to the picture of the apple. Click on the picture frame as the piece of paper instructs you to. Down, up, up, right left The picture will fall off to reveal a CD Go back to the desk Click on the computer Click on the circle button on the upper right hand corner to turn on the computer Select the CD ROM and click anywhere on the computer The computer says “Good Morning. On the calendar, how many face illustrations are there?” Enter the number you see on the calendar (5) Then press the “OK” button The computer says “The password is Kuuko’s class” Go to the door and click on the keypad. Remember the mathematical directions on the window and the handkerchief information? Kuuko’s class is 1st year 1st level which equals 1-1=0 But the keypad requires you to enter 4 digits so enter: 0000 Input then open the door and you’re out!
I had uncovered 3 final versions – but. ....... puo to give itself, that ......
The final Version
1) to take a nail 2) 1 step to dx, 3 steps in front - to use the nail on the cat – the cat escapes terito 3) to click upwards, on the left – it it is seen the large potra- to click it – the door is opened – and' the end – but not right
1 screen- THE final Version
TWO final Version
1) to take a nail 2) 1 step to dx, 3 steps in front – to use the rorcia on the cat – the cat it is decreased and escapes 3) to take from right hand the red pencil 4) 1 step back, to click the staircase to the right, to ascend, 1 step in front- we are in the room, before large 5 becoming) 1 step to sx- prendera from the piece of furniture, aside right hand a napkin 6) 1 step to dx- from the drawer of the writing desk to take a roll with the thread – to use in the item the thread on the napkin – we received the parachute 7) 2 steps to sx- to move the chair griggia, from the right angle downwards, near the window
2 screen- the chair before the window
8) 1 step to dx- to use the torch on the mirror, that is above the piece of furniture – we become again small 9) 1 step to sx, the step upwards – to use the parachute on the window – and the end
3 screen- TWO final Version
Final III
1) to take a nail 2) 1 step to dx, 3 steps in front – to use the rorcia on the cat – the cat it is decreased and escapes 3) to take from right hand the red pencil 4) 1 step back, to click the staircase to the right, to ascend, 1 step in front- we are in the room, before large 5 becoming) 1 step to sx- prendera from the piece of furniture, aside right hand a napkin 6) 1 step to dx- from the Drawer to take a magnet, from the second drawer of the writing desk to take a roll with the thread, to light the computer 7) in the item use on the magnets the thread, and on the mattita also to use the thread 8) to look at the calendar above –to note 3 boys on the left and 2 to the right – together = 5, to note the figures in the hoops: 1 dark blue, 1 green, 11 dark blue – to click the books under in the manner, how have seen on the calendar: 1 dark blue, 1 green, 11 dark blue- to use now in the right angle upwards of the piece of furniture – the magnet – to take from behind the piece of furniture the key –to read the detective story you number 1-
4 screen- the calendar
5 screen- how to click the books- the key
9) 1 step to dx - to open with the key the central drawer of the writing desk – to take a sheet 10) to introduce the center of the sheet the nail, then to introduce the pencil and to do with be a hoop (to click 2 X the small freccetta on the left upwards) – it is noted the arrows marked from the hoop – going from above upwards I am: low verse, onwards, onwards, it pour right hand, pour political left
6 screen- the sheet – how to click the painting
11) 2 steps to sx – to click the painting with the red apple to the center, how have seen on the sheet: low verse, pour high, pour high, pour right hand, pour political left the painting falls– from the rear be able to take CD 12) to move the chair under the window –to do some step- to return - on the window it is seen the figures
7 screen – the window with the figures
13) 2 steps to dx- to introduce CD in the computer – wonders the code – to introduce the figure 5 to then OK 14) 1 step to dx – to introduce the code: 0000 (I done not invent the code – I had read on the other site – comes from the Japanese tongue) –in the inventory quardare the napkin – to click it – there are the Japanese notices – after to have clicked INPUT – the napkin with the code written in the Japanese tongue vanishes – it is seen OK on the keyboard
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69 Comments
first for first time!!
ReplyDeletehi.
ReplyDeletelive game!!cooooooool!
ReplyDeletegot out through cat door, looking for another way out
ReplyDeleteI click the cat with ? and it shrunk! Got pencil
ReplyDeletei have a magnet and string combined,nail used, and pencil.and stuck
ReplyDeleteFound a red pencil, nail, magnet, string (used) and a paper. Also can open a math book, close the window, and move the chair. Not sure where to put the chair. And stuck.
ReplyDeleteloading takes forever...
ReplyDeleteyou can move #1 book up, but have no idea why.LOL
ReplyDeletemove chair in front of window then shink yourself and you can climb on chair, not sure why though
ReplyDeleteafter i closed window there is a code, but i can't read it
ReplyDeletelook at calender for books too move, it trigers something not sure what though
ReplyDeleteturned computer on. nothing
ReplyDeletewhat chair?
ReplyDeletechair is in the lower right when faceing window drag it
ReplyDeletehow did you turn on the computer and how did you see a code on the window
ReplyDeletei dont know how but i got a key for the desk and now i have a paper with arrows. used the magnet somewhere to get it. too much clicking
ReplyDeletepower of posting turned on computer
ReplyDeleteyou can combine string with pencil too
ReplyDeletethe key is on the bookshelf
ReplyDeleteodd. I had to start over and now I can't find the code on the window so don't know what i did.
ReplyDeletefond the key beside mirror
ReplyDeleteFor computer, i pushed the on button (top right) just says windows xxxxx
ReplyDeletenear where you start the game you can close the pink door and see a white switch or something, it dosn't seem to work though
ReplyDeleteCant find the key and tired of clicking. Good luck all.
ReplyDeletefor key use magnet and string
ReplyDeletealso combined pencil and string and put the needle in the middke of the paper from the drower under computer and than put the pencil with string in the dot on the top left corner of the same paper. it makes a red circle, but couldn't find any use yet
this game is alot of going in circles. I'll check back after someone smarter than me figures it out. have fun!
ReplyDeletehemingway look at the calender, then cilck books blue1 green1 blue11 then combine magnet and string click it right of mirror
ReplyDeletestuck where Kerenusha is, if someone wants some escape satisfaction start over pick up needle stick cat with it click on the left of sceen and go out cat door
ReplyDeleteThanks for that, had to refresh, books wouldnt move.
ReplyDeletenow i can click apple picture and it moves,must have to do with arrows but i cant figure it out yet.top middle is the only place i have found that makes the picture move up for a second
ReplyDeletei also think it has to do with the red circled arrrows you can press the frame on all the directions (up down left right) but can't figure out the pattern yet...
ReplyDeletei have tried every combination from that paper,inside circle,outside,......HELP!!!LOL
ReplyDeleteclick pic in direction red line passes through arrows got cd now
ReplyDeletegreat put cd in computer got some japanese writing need a pass code
ReplyDeletefinally! thanks hubcap
ReplyDeleteTNX hubcap!!!
ReplyDeletehey now there are numbers on window
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteon white note 1 1 on left window 3 2 on right window 3-2, must have to do with the math book but what?
ReplyDeletei am not seeing any numbers, but i still have that piece of paper with the red and blue outline?
ReplyDeletethe numbers appears on the window after u press once on the yellow thing next to the door
ReplyDeleteThis is the time where someone who can translate Japanesse needs to come on.
ReplyDeleteneed help with code
ReplyDeletetold you there was code on window. lol
ReplyDeleteok. got window again. Does it say 3, ?japanesse?, 2, japanesse, maybe 12. Right window is easy: 3-2.
ReplyDeleteare we going to have to wait for the euros to wake up
ReplyDeletei think so,hubcap LOL
ReplyDeleteanyone still here?
ReplyDeletehello?
ReplyDeleteI'm sure most people are gone now but I thought that I'd leave this for some others.
ReplyDeleteComputer says "Good Morning!"
"On the calendar, how many illustrations/portraits are there?"
Enter the number on the computer, then it says.
"The password is Kuuko's (the little girl)class."
On the window it says
ReplyDelete"3rd year 2 level
is 3-2"
The handkerchief say
ReplyDelete"1st year 1st level" and Kuuko's name.
And just in case anyone wanted to know, on the calendar above the illustrations simply say "Mama, Kuuko Papa" on September then "Big Sister (Onechan) and Kuuko (again) next to the sun.
ReplyDeleteAnd then you're out!
ReplyDeleteHINT!
ReplyDeletePassword requires 4 digits to be entered!
I played this game last night but gave up because I have no clue what the computer password was. Like the previous game, I gave up. I'll play again later after seeing mareklil's post!
ReplyDeletewhere is the needle? i can figure out the code,can you help me please?
ReplyDeletesorry i mean i cant figure out the code:)
ReplyDeleteis there anybody still there?
ReplyDeleteHINT2: The machine requires you to enter 4 digits, doesn't mean the answer is 4 digits long.......Too cryptic?
ReplyDeleteis the "-" meant to be a minus or a dash? I tried 1-1=0 and that didn't work. 11 didn't work either...
ReplyDeleteI wanted to comment here yesterday, but it wasn't working!!!!
i have found a site where they have the walkthrough in spanish i think.CAN ANYONE TRANSLATE THIS?
ReplyDeleteRoommate Defence
La Soluzione
Autore : Kajamira
I diritti delle soluzioni sono riservati ai firmatari - si fa divieto di copia in altri siti senza consenso degli autori
Avevo scoperto 3 finali – ma........ puo darsi , che .......
I Finale
1) prendere un chiodo
2) 1 passo a dx , 3 passi davanti - usare il chiodo sul gatto – il gatto scappa terito
3) cliccare in alto , a sinistra – si vede la potra grande- cliccarla – la porta si apre – e’ la fine – ma non giusta
1 screen- I Finale
II Finale
1) prendere un chiodo
2) 1 passo a dx, 3 passi davanti – usare la rorcia sul gatto – il gatto si diminuisce e scappa
3) prendere da destra la matita rossa
4) 1 passo indietro, cliccare la scala a destra, salire , 1 passo davanti- stiamo nella stanza, prima diventando grandi
5) 1 passo a sx- prendera dal mobile,da parte destra una salvietta
6) 1 passo a dx- dal secondo cassetto della scrivania prendere un rotolo con il filo – usare nel item il filo sulla salvietta – abbiamo ricevuto il paracadute
7) 2 passi a sx- spostare la sedia griggia , dal angolo destro in basso, vicino alla finestra
2 screen- la sedia davanti alla finestra
8) 1 passo a dx- usare la torcia sullo specchio , che sta sopra il mobile – diventiamo di nuovo piccoli
9) 1 passo a sx, i passo in alto – usare il paracadute sulla finestra – e la fine
3 screen- II Finale
III Finale
1) prendere un chiodo
2) 1 passo a dx, 3 passi davanti – usare la rorcia sul gatto – il gatto si diminuisce e scappa
3) prendere da destra la matita rossa
4) 1 passo indietro, cliccare la scala a destra, salire , 1 passo davanti- stiamo nella stanza, prima diventando grandi
5) 1 passo a sx- prendera dal mobile,da parte destra una salvietta
6) 1 passo a dx- dal primo cassetto prendere una calamita , dal secondo cassetto della scrivania prendere un rotolo con il filo , accendere il computer
7) nel item usare sulla calamite il filo , e sulla mattita anche usare il filo
8) guardare il calendario sopra –annotare 3 ragazzi a sinistra e 2 a destra – insieme = 5 , annotare le cifre nei cerchi: 1 blu, 1 verde, 11 blu – cliccare i libri sotto nel modo, come avete visto sul calendario: 1 blu, 1 verde, 11 blu- usare adesso nel angolo destro in alto del mobile – la calamita – prendere da dietro del mobile la chiave –leggere il libro giallo numeri 1-
4 screen- il calendario
5 screen- come cliccare i libri- la chiave
9) 1 passo a dx - aprire con la chiave il cassetto centrale della scrivania – prendere un foglio
10) inserire al centro del foglio il chiodo, poi inserire la matita e fare con essa un cerchio ( cliccare 2 x la piccola freccetta a sinistra in alto ) – si annota le freccie marcate dal cerchio – andando da sopra in alto sono : verso basso, in su, in su, verso destra, verso sinistra
6 screen- il foglio – come cliccare il quadro
11) 2 passi a sx – cliccare il quadro con la mela rossa al centro, come avete visto
sul foglio: verso basso, verso alto, verso alto , verso destra, verso sinistra
il quadro cade– dal dietro potete prendere CD
12) spostare la sedia sotto la finestra –fare qualche passo- tornare - sulla finestra
si vede le cifre
7 screen – la finestra con le cifre
13) 2 passi a dx- inserire CD nel computer – vi chiede il codice – inserire la cifra
5 a poi OK
14) 1 passo a dx – inserire il codice : 0000
( non io inventato il codice – avevo letto sul altro sito – proviene dalla lingua
giapponese ) –nel inventario quardare la salvietta – cliccarla – ci sono le
scritte giapponesi – dopo aver cliccato INPUT – la salvietta con il codice
scritto nella lingua giapponese sparisce – si vede OK sulla tastiera
8 screen – III Finale
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23 ottobre 2008 20.19
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That's Italian, cuity. If it was Spanish I could help but not Italian, sorry...
ReplyDeleteFor the password, if the final number is less than 4 digits, how would you fill the spaces?
ReplyDeleteYes, it's that silly!
WALKTHROUGH
ReplyDeleteVersion 1 (Poor Kitty)
You should have a “flashlight” looking thing in your inventory already
Pick up the nail
Go right
Go through the open door
Go up the stairs
Go straight to where the cat is
Select the nail
Poke cat with nail and cat will run away
Use your mouse and select the upper left hand corner where the cat ran off to.
You see a pet door
Go through the pet door and you’re out.
Version 2 (Regular version)
You should have a “flashlight” looking thing in your inventory already
Pick up the nail
Go right
Go through the open door
Go up the stairs
Go straight to where the cat is
Select “Flashlight”
Click it at cat and cat will shrink.
Take red pencil poking out of the side to the right
Go back to hallway with ladder
Click on ladder and you will face it.
Go up the ladder and out the hole
You will automatically get bigger
Click the arrow going upper left
You are facing a bookshelf filled with books and a mirror on top
Click the white square next to the mirror
It’s a handkerchief. Open the item in the inventory.
It will say 1st year 1st level, and Kuuko Inumura’s name
*You can open one of the yellow books located on the bottom shelf in the middle with the #1 on it.
(Not sure what reason for it though)
Go left
*Move the grey circle on the bottom right corner. It’s a stool.
*Place it under the window.
Close the window
Go left one more time and face the door
On the right side of the door is a square box with a blue screen and an orange button
It’s the air conditioner.
Click it to turn it on
Go back to the right and numbers will appear on the closed window.
Note the math: 3rd year 2nd level is equal to 3-2
Go left twice till you face the computer desk
Open the top and bottom drawer to get the spool of string and a magnet
Look at the calendar over the desk and note the dates and color of circles.
Go left once back to the bookshelf and select the books via color and number like the calendar.
(blue 1, green 1, blue 11)
You’ll hear something drop.
In the inventory select the magnet to enlarge it.
Select the spool of string and it will attach itself to the magnet
Use it by the mirror and you will receive a key
Go right once and open the locked desk
Get piece of paper
Select the pencil in the inventory
Select the spool of string and it will attach itself to the pencil
Close the item
Select piece of paper you found in the desk
Place the nail in the center of the paper at the dot
Then select the pencil with spool and place it on the small black arrow.
The string will attach itself to the nail
Click on the pencil and a red circle will be drawn on the paper.
Note all of the arrows that touch the circle
Go right twice will you face the window next to the picture of the apple.
Click on the picture frame as the piece of paper instructs you to.
Down, up, up, right left
The picture will fall off to reveal a CD
Go back to the desk
Click on the computer
Click on the circle button on the upper right hand corner to turn on the computer
Select the CD ROM and click anywhere on the computer
The computer says
“Good Morning. On the calendar, how many face illustrations are there?”
Enter the number you see on the calendar (5)
Then press the “OK” button
The computer says “The password is Kuuko’s class”
Go to the door and click on the keypad.
Remember the mathematical directions on the window and the handkerchief information?
Kuuko’s class is 1st year 1st level which equals 1-1=0
But the keypad requires you to enter 4 digits so enter: 0000
Input then open the door and you’re out!
i translated it....The Solution
ReplyDeleteAuthor: Kajamira
I had uncovered 3 final versions – but. ....... puo to give itself, that ......
The final Version
1) to take a nail 2) 1 step to dx, 3 steps in front - to use the nail on the cat – the cat escapes terito 3) to click upwards, on the left – it it is seen the large potra- to click
it – the door is opened – and' the end – but not right
1 screen- THE final Version
TWO final Version
1) to take a nail 2) 1 step to dx, 3 steps in front – to use the rorcia on the cat – the cat it is decreased and escapes 3) to take from right hand the red pencil 4) 1 step back, to click the staircase to the right, to ascend, 1 step in front-
we are in the room, before large 5 becoming) 1 step to sx- prendera from the piece of furniture, aside right hand a napkin 6) 1 step to dx- from the drawer of the writing desk to take a roll with the thread – to use in the item the thread on
the napkin – we received the parachute 7) 2 steps to sx- to move the chair griggia, from the right angle downwards, near the window
2 screen- the chair before the window
8) 1 step to dx- to use the torch on the mirror, that is above the piece of furniture – we become again small 9) 1 step to sx, the step upwards – to use the
parachute on the window – and the end
3 screen- TWO final Version
Final III
1) to take a nail 2) 1 step to dx, 3 steps in front – to use the rorcia on the cat – the cat it is decreased and escapes 3) to take from right hand the red pencil 4) 1 step back, to click the staircase to the right, to ascend, 1 step in front- we are in the room, before large 5 becoming) 1 step to sx- prendera from the piece of furniture, aside right hand a napkin 6) 1 step to dx- from the Drawer to take a magnet, from the second drawer of the writing desk to take a roll with the thread, to light the computer 7) in the item use on the magnets the thread, and on the
mattita also to use the thread 8) to look at the calendar above –to note 3 boys on the left and 2 to the right – together = 5, to note the figures in the hoops: 1 dark blue, 1 green, 11 dark blue – to click the books under in the manner, how have seen on the calendar: 1 dark blue, 1 green, 11 dark blue- to use now in the right angle upwards of the piece of furniture – the magnet – to take from behind the piece of furniture the key –to read the detective story you number 1-
4 screen- the calendar
5 screen- how to click the books- the key
9) 1 step to dx - to open with the key the central drawer of the writing desk – to take a sheet 10) to introduce the center of the sheet the nail, then to introduce the pencil and to do with be a hoop (to click 2 X the small freccetta on the left upwards) – it is noted the arrows marked from the hoop – going from above upwards I am: low verse, onwards, onwards, it pour right hand, pour political left
6 screen- the sheet – how to click the painting
11) 2 steps to sx – to click the painting with the red apple to the center, how have seen on the sheet: low verse, pour high, pour
high, pour right hand, pour political left the painting falls– from the rear be able to take CD 12) to move the chair under the window
–to do some step- to return - on the window it is seen the figures
7 screen – the window with the figures
13) 2 steps to dx- to introduce CD in the computer – wonders the code – to introduce the figure 5 to then OK 14) 1 step to dx – to
introduce the code: 0000 (I done not invent the code – I had read on the other site – comes from the Japanese tongue) –in the
inventory quardare the napkin – to click it – there are the Japanese notices – after to have clicked INPUT – the napkin with the
code written in the Japanese tongue vanishes – it is seen OK on the keyboard
8 screen – Final III
To go out 23 October 2008 20,19
Mail a comment 24/10/08 07:44
I Shrunk And Went Down The Stairs. I Pokes The Cat With The Pin/Needle Thing And Game Ended With Mouse Putting Plaster On Cats Leg!!!
ReplyDeleteLOL
i clicked on the mirror an i shrunk then i couldn't retrieve anything so i had to re-start, did anyone else do that?
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