Escape from the Dream Room 6 is the sixth episode of Escape from Dream Room point and click type room escape game from the same creator of Escape From Original Room series games. In this game, you are in a room and you need to escape the room by finding and using items with solving puzzles. Good luck and have fun!Play This Game
Escape from Dream Room 6 Video Walkthrough
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Frequently Asked Questions about Escape from Dream Room 6
What is Escape from Dream Room 6?
Escape from Dream Room 6 is an escape game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.
How can I play Escape from Dream Room 6?
You can play Escape from Dream Room 6 game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.
How can I solve Escape from Dream Room 6?
You can solve Escape from Dream Room 6 game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints and walkthrough or ask to other players to get help from them. If you still can't figure out any part of the game, you can also watch video walkthrough.
Can I post hints for Escape from Dream Room 6?
Yes, you can post your comments to share your hints or walkthroughs for Escape from Dream Room 6 game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.
Can I play Escape from Dream Room 6 on my phone or tablet?
Yes, like most of new online escape games here, you can also play Escape from Dream Room 6 game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.
100 Comments
1..2..3..start! thanks suchun!
ReplyDeleteyw. have fun,Alkmar.
ReplyDeleteThanks Suchun...let's give it a try!
ReplyDeleteonly a magnet so far
ReplyDeleteGot a magnet and a note with code hints.
ReplyDeleteCan't make sense of it yet...
hi Sunshine and alkmar!!!!!!!!!!!!!!!
ReplyDeleteand ty @Shuchun!!!!!!!!!!!!
and hi to Andy and Bumjelly and every1
ReplyDeletemagnet from drawer and hint on a shelf...although I can't find the hotspot again
ReplyDeleteZozzzz..:D..and hi to all of you! so far..I am not far..only a magnet..
ReplyDeleteoh dear...I drank the water and think I died
ReplyDeleteI'm with you bumjelly...maybe I'll just drink the water again and give up. lol
ReplyDeleteSecond part of code? in bookshelf, upper right
ReplyDeleteDon't drink the water.
ReplyDeletethey keep saying "this is not strange", but saying that 8-4=1 seems pretty strange to me!
ReplyDeleteand found the code..cant take the paper behind the cabinet..and in the hole..
ReplyDeleteGame dialog says "this is not strange", I disagree!
ReplyDeleteI drank the water a second time and my inventory went away, very funky. Restarting...
Found tweezers behind bookshelf (from view of white cabinet), take a switch in the little hole
ReplyDeletezoz..that is the new way of counting..:P
ReplyDeleteMagnet gets tweezers behind bookshelf
ReplyDeletewhat to do with the switch?
ReplyDelete3rd set of numbers on door, lower right corner...
ReplyDeletecode in bottom right corner of door
ReplyDeletewhere is paper? behind what cabinet?
ReplyDeleteWhere to use magnet? Can't find tweezers...
ReplyDelete@bumjelly: from the frontal view of white cabinet click the very left margin of the screen
ReplyDeleteops, very right margin
ReplyDelete@Bumjelly, see SteUrba post @ 16:17 for magnet clue.
ReplyDeletecode on door works out to 4608 OR 1608 if 8-4=1
ReplyDelete@ SteUrba, got it, thanks...
ReplyDeletePlease someone, where is paper with numbers and dots on it?
ReplyDeletewas at the same conclusion zoz..
ReplyDelete@evans: in a white folder in bookshelf (left part)
ReplyDelete@evans its behind the code paper, click to turn it around
ReplyDelete@evans...paper was obtained from the bookshelf, left side view, out of a pile of papers. Numbers are on front, dots are on back.
ReplyDeletethe zozbrain is simply not working this morning. we seem to need a stick to reach the top of the cabinet. I'm at a loss as to where to go from here
ReplyDelete@zoz, I agree. This one is a stumper. Very odd indeed...
ReplyDeleteoww....I have to stop...no time anymore..wish you all good luck!!
ReplyDeletethere are some views that don't seem to have anything- for example when you open the white cabinet you can click to a view from below. What are we missing???
ReplyDeletecu @alkmar!!! it was great playing with you again, even if we are all stuck!
ReplyDeleteso we have that code box, 10 shapes . . . probably a substitution?
ReplyDeleteStill here.....waiting for someone brilliant to save me. Drank the water again, just for good measure, still died! Took one for the team. lol
ReplyDeleteok, i'm going to the new Gold Room game. At least that one won't make steam come out of my ears!
ReplyDeleteThere is another code in the bookshelf, don´t know if anyone mentioned it . It says 01 arrow 9 and 1 (or) 7 arrow 11
ReplyDeleteI really don't have time to play now, but I couldn't resist a short while.
ReplyDeleteIt seems to me as we need to put the numbers 4608 in the code box in the corner, but using the symbols.
Only need to assign numbers to the symbols...
From bookshelf:
Could it be that 0 1 -> 9 means that the symbol with a I to the right = 9
and that 7 = II (symbol)?
From note:
8-4=1 could be the that 8 = the first symbol shown on the box and 4 is the 4th symbol (leaving I when lines are deleted), or 8 could be the square and 4 be the reversed C.
7-0=7 could mean that 0 is no symbol at all, or the = symbol (since deleting these lines from II (if that is 7) would still make them look the same).
Or I am totally wrong and overthinking lol. Need more clues, but must leave the game.
This comment has been removed by the author.
ReplyDelete@ SunshineRR4, That's the spirit. I was hesitant to die again and have to start all over...
ReplyDeleteSince Ellie and Trisana are involved, it won't be long before some progress is made.
ReplyDeleteThey were great with the algebra solutions the other day...
Code done! open box :)
ReplyDeleteclick the buttons on the box to right down symbols for 1,2,3,4...9
then for the sum 8873-4265
substitute the symbols in first.
and the subtraction is the removing of strokes from the symbols.
you'll get answer in symbols too. hope that explanation helps!
thanks bumjelly. Maggie, thanks for the help. I'll have to do it later, though, 'cause i've got class in half an hour. Maybe I'll see y'all on another game yet today, if there's one out in an hour and a half.
ReplyDeleteused key to open drawer, put switch in. and use red and black dots to flick switches. got a weird card.
ReplyDeletewhoa, lots of progress since i left! @Ellie, your brain works in strange and mysterious ways...
ReplyDeleteI don't get it Maggie.
ReplyDelete@Maggie you're way over my head!
ReplyDeleteI figured it out. I got over my dumb spell. LOL
ReplyDelete@ Maggie, way to go.
ReplyDelete@zoz, I agree with you. I think Maggie's tips are way over this old fart's head. Still working it out...
Ok,
ReplyDeleteyou know thw hite box with the weird symbols.
they represent 1,2,3,4,5,6,7,8,9 in order. So starting with blank being 0
therefore, 8873 would be □ □ Π "flipped c"
and 4265 would be
L,=,| , |
then the subtraction is basically removing the strokes of the symbols for 4265 from the strokes of the symbols for 8873.
Switch the symbol on any one of the switches on the code box to blank. 1st click after refers to the number 1, 2nd to the number 2, 3rd to the number 3 and so on all the way through 9. Code on door 8873 and 4265 - first write down the symbol for each corresponding number starting with 8873 and then the same for the 4265. You will remove the 2nd set of symbols from the first set and what you are left with is the actual symbol code for the box.
ReplyDeleteI don't understand the black and red dots though.
ReplyDeleteomg it worked. but i can honestly say there's not a chance in hell that i would have solved that on my own. It took all of my little brain just to figure out what Maggie was saying!
ReplyDeletecode spoiler
ReplyDelete7, ||, 7, =
there are 6 switches represented by each row of the dots
ReplyDeletered dots = flicked switch
black dot = unflicked switch
so the first line would be to flick switch furthst on the left.
then second row of the paper tells us to flick 5th switch from left.
and so on, moving down the paper and flicking respective switch.
Thanks @Maggie!! Now, I'm back, hopefully to finish this :)
ReplyDeleteAt least I was right about subtracting lines lol. I only didnt think they were already in order. lol @zoz!
So the note does tell that subtracting symbol 4 from symbol 8 gives symbol 1.
And the clue in the bookshelf tells straight out how to number the symbols (upper row=numbers, lower row=symbols).
@Maggie, thanks for the switches as well! Great job!!
ReplyDeletenow the proud owner of a Durty Iron Plate
ReplyDeleteI just caught up, but i don´t get the black and red dots and how to use this hint in the drawer.
ReplyDeletewash plate in Death Water
ReplyDeleteWashed the iron plate to have a lot of lines. Trying to make something nice out of that.
ReplyDeleteGot it! Thanks.
ReplyDeleteSPOILER1526422REDSPOILER
@zazie, did you read the comment from Maggie about the switches?
ReplyDeleteThx Pooter !!!!!!
ReplyDeleteYes Ellie but too late lol.
ReplyDeleteI have got it now.
no problem :)
ReplyDelete@Zazie
each row of the dots on the paper represent what thw 6 switches should look like at each step.
so the first row only has 1 red dot on the L, so that means flick the left most switch in the drawer.
2nd row of dots has 1st and 5th dot = red, and soth 1st and 5th switch from the left should both be "on", since the 1st switch is already on, you only need to flick the 5th.
and the third row is to flick the 2nd switch from left, and so on.
@zoz, you can clean durty iron plate with the water to reveal weird symbols.
and i'm so very stuck at that.
ok, wash the plate 2 times
ReplyDeleteI washed the plate a second time and got new symbols to use and get another key.
ReplyDeleteClick a lot where you got the other key (i had my magnet selected as well).
And out!
ReplyDeleteyesssss! finally out of this Headache Room!
ReplyDeleteI waked up with good feeling, indeed!
ReplyDeleteWhere to enter that new code from the plate after secon wash?
ReplyDeleteGot it. Thanks!
ReplyDelete@Pooter, use it on the same box as before.
ReplyDeleteOh, good... you got it :)
ReplyDeletethanks! totally didnt think to wash twice.
ReplyDeleteYes you need the magnet highlighted to get second key.
ReplyDeletePooter on the same box as before.
Out as well...
Thanks for all your help, especially Ellie and Maggie
ReplyDelete@Maggie ROCKS!!!!!!!!!!!!!!!
ReplyDelete@ Ellie, thanks for the tip to wash the plate a second time. Never would have thought of that.
ReplyDelete@Maggie, Thanks for the help. Congrats on the joining the Trisana/Ellie "big brain" club...
yw @zazie :)
ReplyDeleteI too would like to say a big thank you @Maggie! You did great!!
lol @Bumjelly! We are all in that club here on EG24 :)
ReplyDeleteomg...I'm out. Why would you need your magnet to open the box???? Sheesh, that messed me up! Thanks for all the big brains. :)
ReplyDeleteyikes! Glad I wasn't trapped in that dream totally alone, or I would still be in there. Thanks for the great comments everyone. Out with TONS of help!
ReplyDeleteNote the water falling from the wall, but DON’T keep clicking it
ReplyDeleteIf you drink it, you will start over
Click on the bottom right corner of the door and see the number clue
8873-4265
Turn right
There is a small slot at the bottom of the wall to the left of the white cabinet
Zoom in there and see something in the slot, but you can’t reach it
Back up so you are facing the wall with the white cabinet
Click the side of the brown bookcase against the right wall
There is something behind the bookcase, but again, you can’t reach it
Back up
Turn right
You are facing the bookcase
Click the shelf with papers on the left side (it is the height of the white cabinet)
Get the paper sticking out of the others on the top shelf in this zoomed in view
Click it in your inventory, and then click the about button for the about item view
See the weird math
7-0=7
8-4=1
While still looking at the paper in the about item view, click the bottom of the paper
See the block clue on the back
Close the about item view (just click in the game screen) and back up
Now zoom in on the upper right shelves of the bookshelf
Click below the second shelf from the top to see under it (the hotspot is in line with the left tip of the down arrow)
Find another number clue
0 19
711
Back up and turn right
You can only open the bottom drawer of the brown cabinet right now
Open it and get a magnet
Click the little gray stand in the corner
Zoom in on the white box
Click the dark gray buttons, and you will change the blue symbols
Solve the code and get a gold key from the light gray square
Solution below
Back up and use the key to open the top drawer of the brown cabinet
Inside, you find a set of switches and a button, but one switch is missing
Turn 2 times so you are facing the white cabinet
Zoom in on the bookcase side again to look behind it
Use the magnet and get the tweezers
Now zoom in on the slot at the bottom of the wall
Use the tweezers to get the switch
Turn 2 times and place the switch on the box in the top drawer
Solve the switch clue and hit the red button
It should say you heard a sound!
Solution below
Back up and open the second drawer
Get the durty metal plate
Turn right and clean it (in the death water as zoz says lol)
It now has symbols on it, but you still can’t read them.
You MUST look at it in your about item view.
Wash it again
Aha! There are symbols we recognize
Turn left
Zoom in on the stand and white box again
Enter the symbols from the plate
SPOILER=Lo1(left)SPOILER
Click the place where you got the yellow key
Hey! It didn’t open
Use the magnet to remove the plate and get the gray key
Turn right and use the key on the door to leave!
Solving the code box
ReplyDeleteYou have clues that say
7-0=7
8-4=1
and
0 1-->9
7-->11
If you change the symbols in the box, you will see they include l, l l, 7 symbols and more. Some of the numbers in your clues aren’t numbers at all -- they are actually symbols! The bookcase clue tells you that the number 0 is blank (it is above the blank space in the clue), the number 1 is the 7 symbol (it is above 7), and 9 is the l l symbol. So going from blank as zero all the way to l l shows you the numbers in the machine are in order 0-9. 1 is 7, 2 is =, 3 is the backwards C, etc.
Now look at the symbols for 7-0=7 and 8-4=1 from the paper code. 7 is n and 0 is blank. n - blank gives you n (which is 7). 8 is o on the box, and 4 is L. Remove the L shape (the left and bottom lines) from the o shape would leave you with the top line and the right line or 7, which is the symbol for 1.
The door math problem was 8873-4265. So the math you need to do is 8-4, 8-2, 7-6, and 3-5. Your symbols are o-L, o-=, n-l (left), and backwards c-1 (right). You already solved that o-L is 7. So that is your first symbol. o-= is l l so that is your second symbol. n-l (the left line) give you 7 again. The backwards c - the right line gives you =.
So your code is 7, l l, 7, =
Solving the switch code
Look at the back of the 7-0=7 and 8-4=1 paper. See the red and black squares? Those represent the switch positions. There are 6 switches so we’ll number them from left to right. 123 456
All of the switches start off black. Clicking them (so the tops are down) makes them red. If you look at the pattern, you will see that the first row has switch 1 on. The rest are off. Row 2 has switches 1 and 5 on. Row 3 has the same ones on, but you also add switch 2. Skip to row 6, where you turn OFF switch 2. You turn that one back on in row 7. (poor switch 3, never gets used).
So you need to hit the switches that change in each row. Leave them alone if their color doesn’t change from row to row.
Hit switch 1, then 5, then 2, then 6, 4, 2, 2
Now click the red button. It should say you heard a sound!
Wow @kitkatfox! A great walkthrough!! Those codes were hard to explain without any drawings, but you did it in an excellent way!
ReplyDeleteAnd now I can get this one off my "to do"-list :)
ReplyDelete@Ellie I hope it helps. I wasn't sure if I it explained it well enough.
ReplyDelete@kitkatfox, It looks fine and very helpful to me! Of course it's hard to tell since I already played the game, but I'm sure anyway it will be of a great help for later players.
ReplyDeleteZOZ you are so funny
ReplyDelete@kitkat...OMG...what a fantastic walkthrough! i was telling my brain *it could*...kind of like the little red engine, but attempts to interpret the numbers to symbols or symbols to numbers *scream*....i confused myself the more i tried to analyze the problem...lol!!! then after reading your brilliant description of how the solution is reached...i felt the grey matter leaving my brain... :) some of these escape games just suck it right out of me...haha!!! Great job...i read your solution again and i began to understand the logic...i like to know why a code is...however, sometimes it gets me in trouble...lolol!!!! Well done :)
ReplyDelete@Irish You're welcome. But I have to admit that I can't tell if my description was good if it turned your brains to mush at first!
ReplyDeleteI recommend earplugs while playing to stop the brain leaks. They fit nicely under tinfoil hats.
@kitkat...lol!!!! your description was perfectly logical & was very helpful...my brain, however, fizzled out on me...lol! now i know what i forgot...those earplugs and the tinfoil hat ;) next time i encounter a math dilemna, i'm wearing the tinfoil...hehe!!! You should see the problem I had with the final code in the game *Eniguma*...lol!!!!
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