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Tumaru Escape

Tumaru - Clogged Escape is another original room escape game from Taro. Explore this bizarre room, find clues and solve puzzles to escape. Expect the unexpected! Good luck and have fun!

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Detarou Tumaru Escape Walkthrough


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Frequently Asked Questions about Tumaru Escape

What is Tumaru Escape?
Tumaru Escape is a game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.

How can I play Tumaru Escape?
You can play Tumaru Escape game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.

How can I solve Tumaru Escape?
You can solve Tumaru Escape game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints or ask to other players to get help from them. If you still can't figure out any part of the game, you can also check video walkthroughs.

Can I post hints for Tumaru Escape?
Yes, you can post your comments to share your hints or walkthroughs for Tumaru Escape game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.

Can I play Tumaru Escape on my phone or tablet?
Yes, like most of new online escape games here, you can also play Tumaru Escape game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.
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81 Comments

  1. Odd? weird? I will see....

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  2. LOL I already like my new philips head SD

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  3. Oh no panda end LOL dont pull the ropes... restart...

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  4. haha Leroy, Panda just did the same to me! Where did you get SD?

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  5. oh dear i killed the panda

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  6. ok i get a uv light too, that guy is useless with a screwdriver

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  7. So now my philipshead SD is normal and used...

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  8. layla boy jammed in cupboard is SD LOL

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  9. eraser after use the grand SD

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  10. use the uv on the wall near the panda. got an eraser too

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  11. Hmmm so how should I set the 4 boys in the window? LOL

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  12. uv light ? where... and what to do with eraser?

    this dancing horse guy is helarious

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  13. Hi all! Just jumping in and hope to catch up with you :)

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  14. lol now the
    panda is stuck in the ceiling

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  15. where to use the hint from UV light (on the wall, panda scene)

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  16. Please - where is UV light?

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  17. In office scene with people (where red button is) is anumber on the window and a cross

    3366282 in my case

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  18. ???? help please, uv light?

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  19. Use stone on blue head in cb under dancing man (press mouse button to get head to open mouth) - got key

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  20. @sue the uv light is in the drawer with the code i think, look at the picture

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  21. This comment has been removed by the author.

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  22. @Sue.. u need to get SD first from mezzanine floor which use that SD boy to help u take the real SD wall shelf

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  23. Hmmmm used rock on japanese doll and chucked giant doll outside LOL got a code. I still have unused gold key

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  24. Dont understand code. How to know order of numbers from picture?? They have colors, but i dont see clue.

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  25. i got all SD´s but i only see 3 numbers on picture, 236

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  26. @ leroy the gold key opens the white box

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  27. POP - didnt see the colored buttons for inputting numbers

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  28. LOL Nvm POP now have eraser...

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  29. THANK YOU sue!!! I didnt see those colors either.

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  30. look at the green sideways sue, when you press the buttons it gives you the colours needed

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  31. @Sunnystar - number from picture (frame) use it on cb (4digit color code) cb with horseman.

    @Leroy - gold key for that box after use SD

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  32. LOL.. POP for hint paper from that false teeth.

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  33. puu I dont get the uv-light hint - the blue dots..
    are they for the ropes or the 3 buttons for teeth

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  34. I think numbers need to be used on machine upstairs?
    North from pic and coloured numbers?

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  35. Got note from teeth and used erasor on it.
    For note, look at uv-clue upside down and click 3 buttons by dancing horse in order.

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  36. I is too slow and not smart today LOL

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  37. @Sue... look upside down


    SPOILERrcrrlccSPOILER

    *C=center

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  38. same goes to paper hint after use teh eraser.
    now got hint from that poor guy

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  39. Got compass clue now, after placing 4 boys in window.
    For boys, look at note from teeth upside down and arrange their arms. Use erasor first.

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  40. the note is for the boys upstairs ,then the code for the compass which gives key for door

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  41. HM, got key from sun/compass but not sure why north is to the left.

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  42. @ suuy N is left because of painting, the N sign is in the orange sun

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  43. I'm totally stuck. Reading your comments above but I have to do things in order and all the comments are scrambled LOL. I will not give up :)

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  44. Out now! Thanks.
    Last door code is the wall code: 3366282 combined with colors from picture and the colored buttons on cross.

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  45. Thank you again sue! I thought the picture wall was north, not the sun. I understand now.

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  46. Excellent game, thanks @sue for the hint with the sun/north, I was stuck there!

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  47. @catqueen: just ask if you need help. ;-)

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  48. I'm totally stuck with the 4 boys code with clue ...
    and by the way I can only get 1 Panda End
    How about the 4 other ends?

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  49. Escapisme: Thank you. I'm out too, but I haven't done anything with the panda and ropes.
    Is there a second ending?

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  50. This comment has been removed by the author.

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  51. @Lottie, do you have the clue on the paper from teeth? Use erasor on it. The "P" shape on the note is their caps, so it means: turn pic upside down. The other symbols are their arms. First has arms up, next one arm right, then both arms out and last has one arm point left.

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  52. I only found 2 ends. So there are 2 more??

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  53. Why is that panda saying "yes" when your mouse is over the second rope? He will blast into the ceiling and game over. LOL

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  54. Panda scene:
    First rope does nothing.
    Second rope - panda end (black screen)
    Third rope - Panda in ceiling (game still on)
    Fourth rope same as second rope. Game ends.

    After pulling third rope I went upstairs to see if the panda was there, but nope :)

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  55. @sunnystar
    Thank you so much!!!!

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  56. You're welcome Lottie.

    HORSE END if don't touch the panda at all. So, now i have 3 ends.

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  57. Going in late... Do like these ones :)

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  58. Ends that I have discovered
    Panda End
    Escape End with the panda in ceiling
    Escape End without panda

    And more Ends?

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  59. @Lottie: those were the three endings I had too.

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  60. @tabby: go upstars, use the guy from the closet so you can reach the plank. There is a sd. Use it on the cb downstairs for the eraser.

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  61. This game has 5 Endings:

    1. Bad End: Click on either the 2nd or the 4th ropes... you die anyway (laughing panda).

    2. Normal End. Escape without touching any rope (horse end).

    3. Good End. Escape after clicking the 3rd rope to kill the panda (panda in ceiling).

    4. Better End. Escape after clicking only the 1st rope (musical/toys end).

    5. Perfect End. Pull the musical rope (1st one) AND kill the panda (3rd one) (PLUS END)

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  62. Hello all !
    I don't understand teeth code and rcrrlcc does nothing . Can you explain please

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  63. :(( nobody there ?
    I'll come later ...

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  64. I never saw the numbers on the window!!???
    tried to use the spoiler to get out...not working! lol

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  65. Gazoline...you probably need to see clue first...as in my case....still not out yet...lol

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  66. @nokra, you must press the red button before you can see the numbers. They are in window in red button room (room where you find stone).

    @gazoline, i think nokra is right. Have you used UV-light on wall right of panda? rcrrlcc is correct.

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  67. Hi Nokra ! I found hint !!!
    There 2 things to see with UV light: first on window in left room ( this one with red button)
    and 2d on wall in next room ( panda vieuw ).
    The 2d show points up to dwn but you have to read it right to left.

    I continue

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  68. TY sunnystar....I need a key? I used all the ones I had...lol

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  69. Oh...I did have a key I hadn't used yet...lolol What a dummy I am!!!!

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  70. can't find where those color buttons are... stuck with numbers...

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  71. Walkthrough part one:

    You enter the game facing a semi-squished bloke caught in a small gap. He is caught - not you.
    Makes a nice change =D
    And those glasses must really hurt like that.

    Back up twice and click the picture which you can see now.
    This is a whole herd of clues, so worth staring at for a bit.
    a] The deliriously happy sun is looking at the "N" on his head.
    b] you can see three numbers, and if you tweak your perseptive abilities a little, you can make out a fourth. 2, 3, 6 and 8.
    c] the digits are coloured. 2 is yellow, 3 is blue, 6 is red and 8 is green.

    Back out and turn left. A silver-handled door on the left and a gold one on the right.

    I was too intrigued by the movement to my left to try the doors at this point so I turned to face whatever it was.
    What can I say?
    Except perhaps "surrealism rocks!"
    There's no pulling his tail or any interaction with him at all, but the cupboards and drawers are interesting, so zoom in on them.

    The cabinet below him has one drawer [which requires a four-digit code] and two empty ones.
    The doors to their right open up to reveal a blue smiley face.
    Click on it.
    Then click and hold.
    If you can find something heavy.....?

    Back out and examine the small
    cupboard to the left.
    There's a set of teeth clamped on a note which you seem to desperately need all of a sudden, but the buttons obviously need to be pressed in a particular sequence.
    The doors below have a panel which is screwed on.
    Try to remember [or note down] the things to look for, because the list is growing....

    The cabinet with the glass doors to the far left has nothing in the top doors, but in the lower doors you find a lad crammed inside. You can only drag him out through the left side , but he jumps straight into your inventory! He looks keen, at least!
    If you click on him to "examine" you see his arm attachment is a philips screwdriver.
    Try to "use" him on the screwed panel and find out that he really is clueless.

    Forget him for now and turn left.
    Nice view, but not a lot of help to you.

    Turn left or right twice to face the stairs and doors.

    I'm going to describe what I did next, because I have only played once and found one ending so far....

    Enter the left [silver] door.
    There, just when you'd least expect one, is a great big fat rock.
    Get it.
    There are three other hotspots here.
    Click the huge window.
    You see that nasty maggotty thing, all huge and motionless. [I don't mind it like that.]

    Click the work panels beside the blokeys.
    Here is a red switch under a locked cover.
    Hm. Won't be pressing that, then.
    Third place to click is the distant door.

    AHAHA!!! There is the demon panda, trying to entice you into looking at the ropes.
    Save now and try it.

    to save:
    *Click save, then choose the top or bottom slot; you hear a tiny beep. Click the red button to exit the save screen.*

    Click on the panda and just hover your mouse over the rope tassels.
    He will nod or shake his head for each one.
    Do you trust him?
    Yeah, right!
    He wants us to pull the second or fourth ropes.
    He goes into a trance at the third rope.
    His head goes round and round over the first rope, so click it.
    It's the Detarou success music.
    Because I just felt like it, I pulled the third rope too.
    Haha, fantastic! Bet THAT gave him a headache!
    I didn't even DREAM of pulling the second or fourth ropes.


    Zoom in on the little roped-off area and discover there's nothing to do [yet, if we know Detarou games].

    So. Back out three times and grab your heavy object in your inventory.
    Go to the blue smiley and dump the rock on its head. We have a key. Silver.
    Remember the silver panel in the cranes' control room?
    Yes, the one with the red button.

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  72. Walkthrough part two:

    Now, instinct made me save at this point, because it's never been a good idea to press inviting red buttons in Detarou games.

    Go back into the siver-handled door and find the red button.
    Save. Open the panel. Click button.
    Haha! Another enemy of mine vanquished!
    This must have happened for a reason though, so look at the place where the maggotty thing had been [huge window] and see what was behind it. 3366282.
    Commit this sequence to memory or note it down.

    Back out twice.
    Click the stairs. Once to get to the landing and again to the top floor.

    Four massive-heed boys on the windowsill.
    They move their arms when you click them.
    A desk. Click it and zoom into the box underneath.
    A very strange pet of some species [or various] is standing on a key. It's friendly, so just take the key.

    Back out. Turn left.

    A device in a shallow alcove with compass points above. Click the segmented circle.
    There is a cartoon sun on the left.
    Remember the picture downstairs? The sun was looking north. This is why you remembered it. North must be to the left on this puzzle.

    Back out because you don't know the sequence yet and turn left or right twice.

    A lone shelf. Zoom in to see you can't reach, so back out and try to use something in your inventory that you can stand on.
    Yes, the useless boy/screwdriver.
    Put him on the floor beneath the shelf.
    Click the shelf and find a decent screwdriver.

    Click the white stair top to his right to get back downstairs.
    Go to the screwed panel and do the job properly yourself.
    Slide the switch across and back out. The doors have opened and you get a white box.
    Use your brown key on it. You get a rubber [eraser for non-english speakers].

    I got stuck for a bit here, so I explored.

    The coded drawer has four buttons which light up with a colour when pressed. Green - red - yellow - blue.
    Remember the picture again and try the coloured numbers.
    Success.
    Get a u.v. lamp.
    Try everywhere to use this thing, or recall the roped-off area in the panda room with a hotspot which does nothing.
    A series of dots appears, and the shape is completed to look like the teeth device, only upside-down.
    The dots are the order to click the buttons. [1 to 3, left to right, the order is - 3233122].
    Teeth open, so get the note.
    Try the rubber on it and the message changes.
    Does this remind you of the boys' arm positions? The clue is the little schoolboy cap in the lower right corner of the note. It's upside-down.

    Race upstairs and click the boys to match the shapes.
    boy 1 = click twice, 2 = three times, 3 = once and 4 = four times.

    Watch them unleash their blind fury and "Fus-ro-dah" the elvis type so that he's embedded in the wall.

    Click him. His jacket has fallen open and you see a sequence of letters. These are compass points, so wih your new-found knowledge, have a go at the segments puzzle in the alcove.
    It's easy if you remember the sun is north [so left as you look at it].
    [Right, left, down, up-left, down right.]
    You get a key and a clue to remember or copy down.

    The key opens the gold-handled door.
    Click the panel with a plus sign to zoom in on it.
    Check out the buttons; they change colour.
    With these colours and the clues from the picture and from the huge window, the last clue becomes obvious.
    Apply the buttons colours to the numbers and use this sequence.
    Top is blue, so "3", next left is yellow, so "2", down is red, so "6" and right is geen, so "8".
    The window numbers were "3366282".
    If you really are too lazy to work out the order for these buttons then tough.

    Oh no! Multitudes of maggotty things!
    But we do get the red seal, and the panda, dangling so we can smack its evil bum.
    Shame we can't really. >.<

    I missed being able to torture something in this game.
    What am I like?

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  73. Anyone familiar with the Skyrim reference will know to search Fus-ro-dah goats.
    That's my favourite. =D

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  74. out with help from @rookwings reading that green number. I only saw 3. This was easy for a detarou game

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