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Dream Factory Escape

Detarou - Dream Factory Escape is another new Japanese point and click type room escape game developed by Detarou. Gather items, solve some puzzles and escape the dream factory, Detarou style. There are 4 possible endings. Good luck and have fun!

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 Dream Factory Escape Video Walkthrough


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Frequently Asked Questions about Dream Factory Escape

What is Dream Factory Escape?
Dream Factory Escape is a game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.

How can I play Dream Factory Escape?
You can play Dream Factory Escape game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.

How can I solve Dream Factory Escape?
You can solve Dream Factory Escape game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints or ask to other players to get help from them. If you still can't figure out any part of the game, you can also check video walkthroughs.

Can I post hints for Dream Factory Escape?
Yes, you can post your comments to share your hints or walkthroughs for Dream Factory Escape game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.

Can I play Dream Factory Escape on my phone or tablet?
Yes, like most of new online escape games here, you can also play Dream Factory Escape game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.

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129 Comments

  1. Oh no - a pants pulling up/down machine!

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  2. Gave the dummy to the old man and got a key.

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  3. I started by finding a ventriliquist dummy with a key in its mouth. The I opened some drawers and found a colour clue which I used with another clue on the side of the door into the next room. (Hope that makes sense!).

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  4. I click start and it takes me to a picture with some writing and I can't do anything,

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  5. OK, click at the bottom to back away from picture. Bad start already...

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  6. Did you find the down arrow?

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  7. oh my i caught a live one and these are hard, lol got the door opened , combined red yellow green blue dolls clue with the 1 2 3 4

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  8. gave the puppet to the man for a key got a cow

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  9. I have a cow now - what a weird game. Where have you go to mrtelcom?

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  10. having problems working out the locker clue with the golden balls

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  11. Put the cow on the thing on the middle bunkbed and get a number clue.

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  12. Can't translate hanging balls to locker slider puzzle.

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  13. Slider clue... look at the direction of the arrow on the scale.

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  14. worked out the locker clue for a frog

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  15. opened desk drawer with frog clue.

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  16. Golden balls - turn clue sideways like the arrow on the model in the first room

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  17. Frog from locker gives another number clue on the bunkbed.

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  18. ok got a book with lots of codes in,time for me to run away screaming now i think

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  19. Anyone know what the symbols on the desk mean, or a have a clue for the LR box there?

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  20. number clue from cow... took cow back... solved slider puizzle... SPO45132ILER top to bottom.

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  21. Where did you find the book bigtank?

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  22. I'm going to have nightmares.

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  23. with the frog number in the drawer
    clodagh

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  24. OK , got notebook in drawer in first room using frog code.

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  25. OK paper on desk has symbols, and we now know 6 of those translated to numbers from the frog and cow. We need a third critter. Left right for thing on desk and pig on other room. Also need green door code.

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  26. Thanks bigtank - posted at the same time - not yet run off screaming then?!

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  27. do you think the underpant men are a clue to something

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  28. the guy laughing at you in the middle locker, you can smack him in the head with the third locker door, just for fun

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  29. Greetings L&G!

    Opened 2nd door with 4-digit-code in green circle with hint combo in book & inside long desk drawer.

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  30. eh ... slider puzzle? where??

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  31. & panda end behind door left of flipping guy with pink hair LOL

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  32. opened green door with clue from book

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  33. POP you might mean the slider riddle on the locker, OK...nvm

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  34. opened door in panda room and dies. Ending one.

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  35. ok i just started game open door ...Hav man with key in his mouth ,,,how i can take the key ..

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  36. ok not getting the green clue is it combined with the red yellow green blue again

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  37. This comment has been removed by the author.

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  38. Now frog guy is out of his locker (note hint), sitting on newspaper man - oh I just LOVE Detarou!

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  39. Somehow my left locker is empty now and there is a clue for the pig.

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  40. - KEYCARD from pig guy with locker hint

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  41. right level is a 5, we have to find third thing to get the last three numbers clue.

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  42. got card from pig. Code is also requireing third set of numbers.

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  43. ohh plz i cant get slider on cupboard ..

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  44. raasti,
    put your head on right shoulder...!
    ;-D

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  45. I can never load these games for some reason. I always have to find an alternate site that's hosting them. Is there a special trick, or is it perhaps a browser issue (I've tried Chrome and IE, don't have FF installed)?

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  46. Give frog to Pandas and they are in trap door.

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  47. thanx premiere for help ...but you kno i still dont get sliders ...;D

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  48. I put my head on the left shoulder and it worked for me?

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  49. I think the levers are

    3 square 6
    8 X 9

    With 5 being to the right. We need third set of numbers to get square and x, and also use them on keycard for 6 - 3 - -

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  50. mrtelcom spoiled it above raasti

    solved slider puizzle... SPO45132ILER top to bottom.

    I don't get clue for green door?

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  51. look at my spoiler above for sliders.

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  52. For 6 handles, tried hint combo on desk & in book (moon=5=center of a keypad), but no go (lkeyboard or phone keypad)...

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  53. good evening =) I got this third animal from the six levers...

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  54. IM such a DUMB at the end of slider i had to click cupboard handle ...

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  55. use moon clue... its in the middle... then look where the other symbols are... the round part stays in the middle and is pointing to the other signs in the order under the moon-lever-hint from book

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  56. Cute, a coon from 6 handles (where's zoz LOL) - had my alien thinking again with keypad numbers
    ;-P
    way easier - think directions starting from moon in center...!

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  57. i dont get it wht COW you people are talking about ? i hav frog

    is FROG=COW

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  58. Sabine - of course, I over thought that one.

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  59. YES!

    east, west, northeast and so on.
    Think the hint paper ON desk (not INSIDE desk) is a compass and the center object is a thorn or whatever you call it.

    That means, third row from above, first column would be "southwest".

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  60. and then adjust the "beer handles" (lol)

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  61. 67341 not working on door...

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  62. ok... I've seen you got it all... I have to go... my little boy is starting to get sick :-(
    GL

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  63. What a nice guy behind elevator door...!
    ;-D
    Hint combo from animal numbers & on keycard (except one sign - what is round on a keypad?)

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  64. @mrtelcom are the codes different each time? I remember I had a '0' (which is NOT assigned to any symbol)

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  65. CU Sabine,
    & all the best, that he will get well soon...!

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  66. OK, I used zero as a circle... so it is SPO67041Iler

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  67. - torn-out page from elevator guy (eew)

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  68. or better the first part of it...

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  69. that's it! circle is only a '3' when it's 100% filled

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  70. - colour hint in elevator behind poster
    - go down in elevator in new room

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  71. HINT second part of important clue paper -> other floor

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  72. got paper from mans pocket, and heading up in elevator...

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  73. & now a pant putting machine LOLOL

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  74. getting annoyed cant get the green puzzle code on door HEELLLPPPP!!!!!

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  75. in top room, put critters in stands, and lit wings per hint behind poster, got solution to LR box on desk.

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  76. got second piece of paper from box..


    SPOrlrlrrILER

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  77. HINT² new floor: IGNORE those bizarre symbols for now, just focus on the numbers. Makes things way easier.
    However, those symbols might be a clue to get stamp later...(??)

    (P.S. yes I'm already out, just hanging around for help and for less boring ending :))

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  78. CAUTION you will tear out your hair if you attempt to solve the "dragonfly" puzzle without having placed ALL critters first ! So don't!

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  79. back up elevator Put code to use papers on other puzzle. Got Key

    9043
    1858

    I am guessing that visual of that is for alt ending.

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  80. Use key next to pink man and out, ending two.

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  81. back for more, went back upstairs and took frog back.

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  82. @mrtelcom

    HINT What happens (allegedly) if you have an elephant and you take out a mouse from a pocket?

    PANIC, right? ;)

    Try to give some certain one a "panicky" experience...;)

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  83. OMG, turned several times in elevator & got exploding end...!
    :-o

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  84. opened door with key, but did not leave. Then put frog back on stand and got a 4 digit code..

    SPO4023ILER

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  85. ATTENTION!!

    YOU CAN BE KILLED BY THE LIFTBOY
    (looking at him too often)

    BAD ENDING #2

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  86. premiere beat me to it

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  87. Back upstairs and creater that number on wall and got stamp pad.

    SPOILER

    4355
    7465

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  88. ATTENTION-2!
    Don't save (like me) just at the moment when liftboy is killing you, otherwise immediately dead after reloading game.
    :-/

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  89. Oh, that's fierce.

    Thanks for the warning

    (btw, I know how this feels)

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  90. Left with stamp pad and got end three.


    I have to go, someone else can do number 4. Not sure why I put those pandas in the dungeon with pig, it dodn't do anything. Maybe not doing that was the real original end 4.

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  91. OK, elevator guy was number 4, Still not sure why we put pandas in hole. WOnder if you had to do that for something else to happen.

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  92. I think it's just to win over them / to take revenge :)

    BTW what did you write about the pig? You scare 'em away with the frog, at least that's what I did...

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  93. Thankfully there are 2 saving slots - I saved in one before panda ending & got my notes, so caught up pretty quickly (although still a bit of a chore...)
    & out with stamp, too.

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  94. @smokehalo:
    I have this problem too with Detarou. Having ATT as your carrier is the problem. The way to get these games (without waiting for someone else to host it) is to find a transparent proxy. I usually use www.aliveproxy.com/transparent-proxy-list/
    You'll need the IP address and port#.
    In Chrome, go to your settings, click on Lan settings, and check the box for proxy server. Put in the IP and port, then try to load the Detarou page. You may have to try a few to find one that will work. Once the Detarou page loads, you can uncheck the Proxy server box (i.e. go back to your normal internet carrier.)

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  95. Didn't understand the pig hint

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  96. And out (3 different ways). Big thanks to Sabine for explaining the handles!
    The elevator dude ... yeesh. Detarou's surreal-ness usually makes me laugh, but that dude was just creepy!

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  97. Found 4 different endings:

    1. Enter room with Pandas, go thru door.
    2. Elevator Guy explodes
    3. Use gold key and go thru door.
    4. Use gold key, unlock door, go back and get stamp pad, then go thru door. (This is the good ending)

    BTW, open the middle locker and notice the laughing guy. Now open the left locker and the door smacks him in the head. LOL

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  98. To help with levelers:

    http://www.montafoto.com/r_fotoEscrever_9194f7e1a94d86cc0f0417dc0f708529.html

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  99. I'm still in the first two rooms. Any help with how to get the green door open? I have the notebook, used dummy/key, and I have the cow and frog. I'm just running in circles and most of the code book seems to be about a room I can't get to yet.

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  100. Green door? You mean the one with 4-digit code?

    Then I have to say your "running in circles" is a perfect approach ;)

    - look for the graphics with the big arrow going clockwise

    - tilt your head to the left

    - remember dolls and their "number values"

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  101. Same here, pellia. I don't understand the hints given here about those symbols.

    So we should think of the symbols as north, east, southeast, etc. Right? Ok, so how do we get from there to a 4-digit code?

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  102. umm I was referring to the diagram in the notebook, o. c.

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  103. Hold it ... NE SE .. directions have NOTHING to do with a 4-digit code. The compass directions are for the board with 6 handles mounted onto it *only*.

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  104. Oh well, I was close to either cry or leaving the game! lol

    I'll try to use your hint.

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  105. Nope, I don't get it. Argh!

    Doll values are 4213 or 3124 reversed, none of that work, and tried it random too and nothing works...

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  106. Great, and now I'm left helpless. :(

    I give up.

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  107. It would be bad if I put here solved puzzles picture links? Because I see many people with difficulties. Please answer me!!!

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  108. clues left here are useless. Can't get green 4# code door open.
    giving up.

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  109. evans, 4-digit-code

    http://www.montafoto.com/r_fotoEscrever_d74a3cdf04d9de3bf5427a2e49b261f4.html

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  110. Rubbish game. Rubbish comments.

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  111. WT—
    Start
    Look at picture of girl
    Click frantically, nothing happens.
    Click down arrow. Oh. It was a poster. That’s why nothing happens.

    ROOM 1:

    Click garbage can. Can’t take anything

    Open wide desk drawer. Note pawn shape and numbers 1 at north, 2 at south, 3 at east, 4 at west
    Open top and middle drawers. Can’t take anything
    Click on desk top. Left-right box with crown.
    Paper with symbols:
    Star, boot, cloud
    Circle, moon, triangle
    X, square, sun

    Back out. Look in box. Take dummy. Try and fail to take key

    Turn right. Weird.
    Turn right again. More weird

    Turn right again. Look in top doors
    Note pawns: red has 4 stripes, yellow has 2 stripes, green has 1 stripe, blue has 3 stripes.
    Bottom doors are locked. Look at balls on strings.
    Left to right they are: down 1, down 2, down 0, down 4, down 3 (screen capture this)

    Square to left of door. NSEW buttons that turn colors. Combine clue in drawer with pawns in cabinet to open door.

    SPOILER---North is green, south is yellow, east is blue, west is red—SPOILER

    ROOM 2

    Go forward and give dummy to old guy. They both start yelling. Take key from dummy’s open mouth.
    turn left. Zoom in on left locker.
    Set sliders to match the balls on strings from room 1 (imagine they are hanging down from left to right, so that what was the top is now right)
    SPOILER—click the bottom slider once, the second from the bottom twice, the top one 3 times, and the second from the top 4 times. Click the bar at the bottom –SPOILER
    Open the locker and take the frog.
    Open and close other lockers for fun.

    Zoom out and zoom in on blue guys on shelves. Weird.
    Middle shelf has something else. Zoom in.
    Put froggie on the pedestal. It shows you that left is 8, middle is 6 and right is 9.
    Take frog and back out.
    Turn right to notice door with green code, and pig.
    Back out back to room 1

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  112. ROOM 1

    Open the locked bottom doors with the key from the dummy. Take the cow.
    Zoom in on the code on the bottom desk drawer. It has a frog outline. Enter the frog code
    SPOILER—869—SPOILER
    Open drawer. Take notebook. Look through notebook.
    The first page has a green dot with an arrow through it. It also has a sideways pawn with an arrow around it.
    Open the wide desk drawer and look at the pawn picture . Note the numbers as you would get to them by following the arrow in the notebook

    Go to ROOM 2 and enter the arrow code
    SPOILER—4132—SPOILER

    Save.

    ROOM 3
    Angry guy with pink hair.

    OPTIONAL (BAD) END 1
    Save!!!
    Turn left. Open the door.
    See pandas
    Open door
    Fall down trap door
    Replay and load your game

    Door ahead needs key
    levers under guy in window.
    Look in the notebook
    There’s a picture with a moon with a lever coming out of it (Thanks Sabine and Premiere for explaining!)
    Use the layout from the desk top, which is the same as the layout of the shapes on the middle page of the notebook, figure out where the lever goes to point from the moon to each of the other shapes
    SPOILER—

    W, S, N

    NW, SW, NE

    --SPOILER

    Click the bar at the bottom

    Take the raccoon

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  113. Go back To ROOM 2

    Go the shelves with the blue guys and put the cow and the raccoon on the pedestal.
    The notebook tells you which lines of figures each number goes with, so take notes:
    frog gives: star: 8 boot: 6 cloud: 9
    cow gives: circle:3 moon: 5 triangle: 2
    raccoon gives: X: 1 square: 4 sun: 7
    Take back they cow, raccoon and frog and

    Notice that the guy in the frog suit is no longer in the locker. Open the locker and get the hint for the pig
    Turn around and lift the pigs arms in the order noted (top to bottom)
    SPOILER—L R R L R L—SPOILER
    Take the key card
    Translate the symbols to numbers using the numbers you just got from the frog, cow and raccoon

    Go to ROOM 3.

    Turn right and zoom in on red keypad
    Swipe card
    enter code from card
    SPOILER—67041—SPOILER
    Click enter.

    Go in elevator.

    Look under poster, and note colors and shapes: purple above right, blue middle left, orange below right and left.

    OPTIONAL (BAD) END 2
    Save!!!
    Click left and right repeatedly until guy in elevator explodes/swallows you
    Reload

    Turn around and click the up elevator button to go to ROOM 4
    Exit elevator. More blue guys.
    Turn right.
    Note butterfly shape, and 3 pedestals.
    Use clue in notebook to place animals and use clue from elevator to push butterfly buttons
    SPOILER--
    Raccoon, frog, cow
    click top right button, middle left, bottom right and left, and then top (circle, head) button.
    --SPOILER
    Watch animals for crown clue.
    You can take back the frog, but the other animals are stuck there.

    Go back to elevator.
    Look at guy. Take note from his pocket (top half of clue).
    Turn and press down on elevator

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  114. Exit the elevator and go back to ROOM 1
    Open the crown box with the 3-animals clue
    SPOILER—RLRLRR--SPOILER

    Take the paper (bottom half of clue). The pages are put together, so you see 2 sets of 4 numbers.

    Go back and up the elevator to ROOM 4
    Turn left and enter the numbers from the clue papers (Ignore the shapes). Then click the rectangular button to the right
    SPOILER
    9043
    1858
    SPOILER
    Take key

    Go down elevator to ROOM 3

    Save.
    Use key to open door to the right of guy with pink hair

    OPTIONAL (GOOD) END 3
    Exit door
    Reload

    OPTIONAL RANDOM THING TO DO

    Go back from exit, and go through grey door.
    Give frog to pandas
    Take frog
    Look down trap door at pandas.


    Go back to ROOM 2

    Go to the shelf with blue guys.
    Put frog back on pedestal
    Note numbers 4023 with dots above and below
    Go up the elevator to ROOM 4
    Turn left, and fiddle with the numbers above and below until the shapes in the middle look like 4023
    SPOILER—
    4355
    7465
    SPOILER
    Click bar to the right
    Take stamp
    Go back down the elevator and out the exit for
    (BEST) END 4

    ReplyDelete
  115. @LSquared, great (and difficult to write) WT for a great (and difficult) game!

    not rubbish at all imho, either the game or the comments.

    ReplyDelete
  116. Help, I can't play last end:
    Go to the shelf with blue guys.
    Put frog back on pedestal
    Note numbers 4023 with dots above and below

    There are no number or dots, only 869 is blinking? What I'm doing wrong? I looked to the pandas in the trap door before!

    ReplyDelete
  117. Babe: try with exit door OPEN (but don't go thru it yet)

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  118. this works! thank you! :-)

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  119. Another great Detarou. i get a bit dizzy with all the rooms and navigation, but the wacky scenario compensates the effort!!

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  120. Great game!

    ReplyDelete

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