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Frequently Asked Questions about Ichima Music Room Escape
What is Ichima Music Room Escape?
Ichima Music Room Escape is an escape game to play and have fun while you try to escape from the room or outdoor place by using your point and click and puzzle solving skills. You may need to find and use hidden items and clues around, combine some items with other items to use them on correct places, and solve some different types of puzzles.
How can I play Ichima Music Room Escape?
You can play Ichima Music Room Escape game with your mouse and point and click skills to find items and clues, use them on correct places, and solve some puzzles. You can navigate between rooms or screens and you may also zoom on some places to look closer. You may select items from your inventory to use or you may drag and drop them.
How can I solve Ichima Music Room Escape?
You can solve Ichima Music Room Escape game by looking around to find and use items and clues on correct places, combining items, and solving some puzzles. You can also check comments section for hints or ask to other players to get help from them. If you still can't figure out any part of the game, you can also check video walkthroughs.
Can I post hints for Ichima Music Room Escape?
Yes, you can post your comments to share your hints or walkthroughs for Ichima Music Room Escape game to help other players. They may check your hints, if they can't figure out some parts of games. You can also reply and help other players, if they ask for help in comments section. We will all be thankful for your help and hints for the games.
Can I play Ichima Music Room Escape on my phone or tablet?
Yes, like most of new online escape games here, you can also play Ichima Music Room Escape game on your mobile phone or tablet. You just need to visit our website on your mobile device's browser to play games online. We also post and share new mobile escape games to download and play directly on your Android or iOS mobile device.
40 Comments
push piano chair 2x and click on 3 pics (up) ==> key
ReplyDeleteThis comment has been removed by the author.
ReplyDeletefound white button in book (in front of chairs in start view)
ReplyDeleteput button on right speaker
black white code on flute and got stick (behind pic)
use stick on drum near door
ReplyDeletehint for piano in book on shelves (left of windows), and color code
ReplyDeletetried 4123 on cb (hint places metronome ABCD) but no works
ReplyDeletetake a look at the shelf with the book for the numbers
ReplyDeleteABCD position in tambourine not working (1242)?
ReplyDeleteThanks a lot (never thought) !
ReplyDeleteocarina behind cat pic (goes on door)
ReplyDeletehi seb :)
Hi :)
ReplyDeletestuck with tambourine code
This comment has been removed by the author.
ReplyDeleteThe tambourine code is not related to metronome
ReplyDeleteOut! For tambourine code, think 1234....
ReplyDeleteI'm stuck looking for the third thing to put on the door. I only have the drumstick left.
ReplyDeleteThanks tautau - good one! Very confusing between the 2 clues, but obvious once you look at it right
ReplyDelete(get numbers between pairs)
This comment has been removed by the author.
ReplyDeletethanks tautau :)
ReplyDeletehint
on tambourine look at number between 1 and 1 ==>5
between 2 and 2 ...
Clodagh,
ReplyDeletenotice there are two 1's in the first column, two 2's in the second etc.
@Unknown, which do you need? The ocarina is hiding behind a picture; the bell and harmonica you have to open safes for.
ReplyDeleteAha Just 1 - your clue made it clear for me - thank you!
ReplyDeleteThe ocarina. I must have skipped a picture, I thought I had clicked on all of them. Thanks!
ReplyDeleteThanks Unknown - I have it now. I was confused by the metronome letters - they're for the next puzzle!
ReplyDeleteOk, I was clicking on wring pixels again. Thanks, out now. :)
ReplyDeleteUnknown you find the 3rd thing after doing tambourine code (push button) and look behind green board
ReplyDeleteThere are some elegant games around this morning.
ReplyDeleteim so confused ... how do you open the cupboard with the metronome code?
ReplyDeletetried abcd, dcba, and nothing... help!
ReplyDeletefor those who were as stuck as me ,, the cupboard code is
ReplyDeleteSP8O0IL63R
I'm missing the third object. I already used the tambourine and opened the box behind the board.
ReplyDeleteWALKTHROUGH
ReplyDeleteZoom in on left music stand and take white knob.
Zoom in on piano stool, click it twice to move it and then you can click an up view. Click the picture and you will see a key fall.
Zoom out and then in to the right of the piano on the floor to pick up the key.
Go left and zoom in on cabinet to pick up book with 'Westminster Quarters' in it. Note Metronome C, the maraca colours, and the numbers that the shelves make.
Go left and zoom in on table. Note Metronome A, and the black and white dot sequence on the recorder.
Place white knob on RH speaker and enter the dot sequence - opens the picture above for a drumstick.
Go left, zoom in on little pictures on the cabinet and take the white thing from behind the LH one - looks like a bike saddle to me, but must be something musical, in keeping with the theme!
Enter maraca colours in LH door. Get a bell.
Enter shelf numbers in RH door for a tambourine.
Go left and unlock the piano. Play the Westminster Quarters music for another key. Note Metronome D.
Go right and unlock middle door for Metronome B.
Turn over the tambourine and go to the safe for it on the wall by the windows. In the first column, look for the number between the 1 and the 1, in the second column between the 2 and the 2, and so on. Enter the code and press the green button.
Zoom out and go right to the open green door by the piano. Zoom in and find the levers where you'll use the metronome hints. Get mouth organ.
Go to the door and hit the drum with the drumstick. Place the three instruments in the door and you're out!
I can't get anything from pictures. There must be a bug. Maybe there is a sequence for doing things.
ReplyDeleteAHHH the tambourine code was a nightmare! Thanks for the hint, I too used the metronomes and got almost desperate that nothing worked, haha...
ReplyDeletegreat game
>tried abcd, dcba, and nothing... help!
ReplyDeleteYes, a great trap! There was a good reason to try DCBA because the '4' on the upper right corner was highlighted somehow, so that it might have indicated to start there!
But I think most of us are too much used to Robamimi's VERY subtle clues - other authors would not think that far ;)
Very good game!
ReplyDeleteTook me forever to "see" the numbers in the wall cabinets.
I thought sure that the animals, donkey, dog, cat and chicken, on the sheet music paper would figure into a code somewhere.
Over thinking things as usual.
wow, what a game ... thank you mary, tautau and seb for your respective hints. I needed them. Thanks Clodagh for the WT on this great game!
ReplyDeleteGreat game, was stuck at tambourine. Thanks for the clue.
ReplyDeleteWell done! I love it when a maker takes the time to put great graphics with nicely done puzzles! Thanks for the hinties, folks!
ReplyDeleteSeb, couldn't have done it without your hint. Nice game! I like that I can get most of it with a little thought without having to search for a WT.
ReplyDeleteBach, Mozart, Schubert - what nice pics ☺
ReplyDeletethx Clodagh for your WT, albeit I didn't need it
but it's good to have one for ppl playing days, weeks, months or even years after game releasing
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